12 Nov

Compatibility of our games with macOS 10.15 Catalina

Recently Apple released an upgrade for macOS, Catalina 10.15, which finally dropped support for 32-bits-only apps. This essentially means that 32-bits-only games won’t run on macOS Catalina. Regarding IKIGames titles, this is the current status of our games on macOS:

  • DragonScales 1 to 5: if your purchased them on iTunes, they will run on Catalina. If you purchased them on other stores, they should also be playable, but we cannot guarantee it.
  • DragonScales 6 won’t be available on iTunes, but you can purchase it on Big Fish Games. That version runs on Catalina.
  • NagiQ 1 will not run on Catalina. NagiQ 2 might not run either. Currently we have no plans to make these games compatible with Catalina and later macOS versions.
  • The Rainbow Machine, if purchased on iTunes, will run. Again, if you purchased it on other stores, the game should also be playable, but we cannot guarantee it.

If you upgraded to Catalina, it should be possible to play 32-bits-only games by using a virtualization program. That way you could install macOS Mojave (or previous versions) and run your 32-bits-only games.

If you need further assistance, please contact us.

13 Feb

Updating older games

We’ve finished updating several of our older titles, specifically, The Rainbow Machine, DragonScales: Chambers of The Dragon Whisperer and DragonScales 2: Beneath a Bloodstained Moon. These games were originally built with versions of LibGDX <= 1.6, so we took the chance to update them to the latest LibGDX 1.9.9. As expected, updating LibGDX broke a lot of things: several functions had been altered or simply removed, support for LWJGL3 was added, and plenty of other details we had to address. Once we managed to fix all the projects, we were able to create new Windows and Mac versions.
Extra steps were taken on Mac, as we had to produce a bundled Java app, code-sign it and resubmit the games to iTunes and other stores. Little by little, we’ve been getting the games live on iTunes again:

Our next goal is updating DragonScales 3: Eternal Prophecy of Darkness too. But this time we’ll also try to integrate the game with Steamworks 🙂

07 Feb

Recent Progress

Things have been a bit hectic over here, for good, since the beginning of 2019 🙂 We’ve managed to get new publishing deals and a few of our games have been recently released. Specifically:

Currently, we’re focused on updated builds for DragonScales 1 to 3. Of course, we’re also making progress on DragonScales 6. And other (secret) projects 🙂
Oh, remember DragonScales 5 is on sale (Steam Lunar Sale) until next Monday.

07 Jan

2019: Projects

2019. We’re back to the grind!

The first project we’ll be working on, undoubtedly, is DragonScales 6. That installment of DragonScales should wrap up the Zarya arc. We’re still in a very preliminar design stage (for instance, we’ve not yet reached a consensus regarding the title of the game,) but design of the new levels is coming out smoothly. DragonScales 5 had 200 levels, so the new level count must also be, at least, 200. At the outset, DragonScales 6 is expected to be a desktop-only game (Windows and Mac,) with no plans for a mobile version.

We also have plans for additional games. For instance, we’d like to deliver a mobile version of DragonScales. A totally new, custom DragonScales, different to the desktop versions of the game. In the past, we generated Android ports of DragonScales 1 to 3, aimed at tablet devices. However, we’d like to produce a novel DragonScales game, specifically tailored to cellphones. This version might pose a significant challenge, as we’ll have to fully redesign the UI and create new levels with proper dimensions for tiny screens.

There are other projects we’d like to tackle. For instance, we’ve been designing a new casual game with a non-fantasy setting. However, we’ve not been pushing this new franchise as much as we’d like because the casual market in 2018 has not been overly attractive. We’ll keep monitoring this trend. Nevertheless, we hope DragonScales 5 is released though several casual partners in Q1 or Q2 of this year.

There are also older projects we’d like to revisit, but we’ll handle them as (if) time permits.

Looking back, 2018 has been a good year: we completed two games (DragonScales 4: Master Chambers and DragonScales 5: The Frozen Tomb,) and we (finally) completed the submission for the greenlighted DragonScales on Steam. Please buy our game here:

OK. Now it’s time to return to work. First the story of DragonScales 6. It’s the beginning of a long journey.

20 Nov

DragonScales 5: The Frozen Tomb clinches the top spot on iWin

Good news! Our newest game DragonScales 5: The Frozen Tomb has reached #1 entry on casual game portal iWin.com. Yet more, DragonScales 5 clinched the top spot for all its 3 categories:

  • Match 3
  • Puzzle
  • Brain/Logic

We know new and fantastic games are released every day, and these “top spots” are temporal things, but today we’ll enjoy our little victory. Thank you very much to all of you who made this possible!

07 Dec

Our current projects: an update

A few months ago we published a list comprising the projects we were dealing with this year. As 2017 is closing down, let’s comment on the current status of each project:

  1. Revamping of DragonScales internal engine.
  2. 95% complete. Minor tweaks and optimizations remaining.

  3. Design of DragonScales 4.
  4. 50% complete. We have to design special levels, new battle mode, the new powers bar, and parts of the story.

  5. Design of a special version of DragonScales for advanced players.
  6. 80% complete. Most of the 150 levels of this game are already completed. We have still to work on the UI (skins, fonts, etc.), but for the most part the design and programming work is done.

  7. Localization of the original DragonScales into Japanese.
  8. 100% complete. The game was released a few weeks ago in Big Fish Games Japan: ドラゴンの鱗:ドラゴントレーナーの部屋

    DragonScales reached the TOP-10 of games in BFG JP!

  9. DragonScales 3 for Android (complete, but yet to be released.)
  10. 100% complete and released a few weeks ago via Immanitas.

  11. Production of a new build for The Rainbow Machine (German version.)
  12. 100% complete and released a few weeks ago in Big Fish Games Germany.

  13. A new build for NagiQ 2 which fixed a few issues (already live here on our site.)
  14. 100% complete and released a few weeks ago via Immanitas.

  15. Yet another build for NagiQ 2 suitable for localization (this localization of NagiQ 2 is currently a work in progress.)
  16. 50% complete. We created a full localization kit, but it still has to be localized by our partner.

Of course, this year we also released DragonScales 3 for Windows and Mac, via the major casual game publishers. We expect to have a strong 2018 start, with the release of the special version of DragonScales on Steam (we were approved this year on the now defunct Greenlight system), DragonScales 3 in German, French, and other languages, and of course, our main game for 2018: DragonScales 4.
Now, let’s go back to the grind. There’s still a lot of work to do before 2017 ends.

17 Aug

What we have been working on

Since the launch of DragonScales 3 in May we’ve been very busy handling all the distribution process, replying to customer emails, attending the accounting side, etc. In short, we’ve been handling the business part of IKIGames. However, we also started tackling the design of our next title: DragonScales 4. Yet more, we’ve also worked on a few subtasks mostly related to updating several games of ours. Specifically, this is what we’ve been addressing:

  1. Revamping of DragonScales internal engine.
  2. Design of DragonScales 4.
  3. Design of a special version of DragonScales for advanced players.
  4. Localization of the original DragonScales into Japanese.
  5. DragonScales 3 for Android (complete, but yet to be released.)
  6. Production of a new build for The Rainbow Machine (German version.)
  7. A new build for NagiQ 2 which fixed a few issues (already live here on our site.)
  8. Yet another build for NagiQ 2 suitable for localization (this localization of NagiQ 2 is currently a work in progress.)

The original DragonScales in Japanese!

In the next weeks we’ll keep working on the first 3 tasks.

02 May

DragonScales 3’s page is now active!

Hello everybody! The web page for our new game DragonScales 3: Eternal Prophecy of Darkness is already live! You can read a description of the game including its features, take a look at a few screenshots and the trailer, and of course, purchase the game. For the time being, DragonScales 3: Eternal Prophecy of Darkness is available for Windows and Mac. Here’s the link to the game’s new site: DragonScales 3: Eternal Prophecy of Darkness. We hope you like it!