After helping the fairies in Suddenly Meow 2, Tim is gearing up for a new adventure. If everything goes well, we should have a beta of Suddenly Meow 3 by the end of this month, looking forward to a May release. In this new version we’ll be adding more usability features and further Match 3 challenges! 90 new levels with plenty of Match 3 puzzles! You’ll have to put your thinking cap on!
We have spent over half a year completing a new Match 3 engine and a game using that engine. Our new game is Suddenly Meow, a Match 3 with puzzle elements, so you’re going to need your thinking hat! Suddenly Meow consists of 90 levels with progressive difficulty, varied challenges and Match 3 battles. In addition, for the first time we include in one of our games the possibility to choose between Relaxed, Timed and Limited Moves modes. Suddenly Meow is a step forward in terms of the direction we want our future games to take.
And today we have just completed the localization of Suddenly Meow into 6 additional languages (French, German, Spanish, Portuguese, Italian and Dutch). We have been really busy, and without further ado we are already in the early stages of our next Match 3. At the moment, we don’t have a new DragonScales in mind, but maybe in 2022 we might find the opportunity to develop DragonScales 8 (we already have some ideas and part of the story). So our next project will also be a Match 3 in the conventional sense, and we will use the engine we developed for Suddenly Meow, incorporating some extensions and optimizations.
We hope you like Suddenly Meow!
May you enjoy good health and happy holidays! Here in IKIGames we’ve been working hard. Recently we completed the localization of 10th Corpse into German, French, Spanish, Dutch, Italian and Portuguese. Previously we had also localized DragonScales 7 into those languages.
Currently, we’re 100% focused on our next game, a new Match 3 in the traditional style, with puzzle elements. Hopefully, it’ll be completed in early 2021. We’re polishing our new framework, tailored at puzzle Match 3’s. We want to create a fun yet challenging game.
May you continue to stay healthy and have a happy 2021!
We’ll be releasing our game NagiQ on Steam 🙂 The release date is set for March 5:
NagiQ is a family-friendly, word game. It’s a great game to practice English vocabulary, and you’ll have to think a lot to complete all the 100+ boards of the game. Here’s a trailer with the basic gameplay:
We’ve added 10 Steam achievements to the game, corresponding to the trophies you get for completing the following actions:
- Capture 2 mystic letters in a single play.
- Capture more than 2 mystic letters in a single play.
- Length of a word greater or equal to 15.
- Complete a board with an amount of words lower or equal to the number of mystic letters on the board.
- Complete a board in less than 10 seconds.
- 20 consecutive boards completed, without exit / reset.
- 15 consecutive boards completed, without using hints.
- Score >= 20,000
- Score >= 100,000
- Score >= 200,000
Updating NagiQ on Steam
NagiQ is the first game we released, back in 2011. The game was created with Ren’Py, and in hindsight those were really fun development times. In order to integrate Steam achievements I updated the game to use the latest Ren’Py version. In short, these are the changes I had to make:Read More
We’ll begin 2020 by releasing our game DragonScales 3: Eternal Prophecy of Darkness on Steam. Here’s the game’s Steam widget:
Key features for the Steam version:
- 150 levels.
- Only for Windows platform.
- 10 Steam achievements.
- Languages supported: English, German, French, Dutch, Italian, Portuguese and Spanish.
- Updated libraries.
DragonScales 3 was the first DragonScales game with Gravity Mode and falling skulls. Furthermore, the game showcases 5 boss battles combining a new gravity approach with the classic DragonScales tile-matching gameplay. DragonScales 3’s story is based on a sinister prophecy, the Eternal Prophecy of Darkness. There is a group of dark cultists who want this prophecy to come true. Their plan is to bring back Specktr to life. Specktr! The ultimate embodiment of malice! Rumor has it that Specktr, once resurrected, will grant immortality to his followers. One of such followers, incidentally, is the powerful Archmage Cedric. DragonScales 3 is also the first DragonScales 3 with references to a fantasy kingdom, the Gravity Kingdom.Read More
Recently Apple released an upgrade for macOS, Catalina 10.15, which finally dropped support for 32-bits-only apps. This essentially means that 32-bits-only games won’t run on macOS Catalina. Regarding IKIGames titles, this is the current status of our games on macOS:
- DragonScales 1 to 5: if your purchased them on iTunes, they will run on Catalina. If you purchased them on other stores, they should also be playable, but we cannot guarantee it.
- DragonScales 6 won’t be available on iTunes, but you can purchase it on Big Fish Games. That version runs on Catalina.
- NagiQ 1 will not run on Catalina. NagiQ 2 might not run either. Currently we have no plans to make these games compatible with Catalina and later macOS versions.
- The Rainbow Machine, if purchased on iTunes, will run. Again, if you purchased it on other stores, the game should also be playable, but we cannot guarantee it.
If you upgraded to Catalina, it should be possible to play 32-bits-only games by using a virtualization program. That way you could install macOS Mojave (or previous versions) and run your 32-bits-only games.
If you need further assistance, please contact us.
We’ve finished updating several of our older titles, specifically, The Rainbow Machine, DragonScales: Chambers of The Dragon Whisperer and DragonScales 2: Beneath a Bloodstained Moon. These games were originally built with versions of LibGDX <= 1.6, so we took the chance to update them to the latest LibGDX 1.9.9. As expected, updating LibGDX broke a lot of things: several functions had been altered or simply removed, support for LWJGL3 was added, and plenty of other details we had to address. Once we managed to fix all the projects, we were able to create new Windows and Mac versions.
Extra steps were taken on Mac, as we had to produce a bundled Java app, code-sign it and resubmit the games to iTunes and other stores. Little by little, we’ve been getting the games live on iTunes again:
- The Rainbow Machine on iTunes
- DragonScales: Chambers of The Dragon Whisperer on iTunes
- DragonScales 2: Beneath a Bloodstained Moon on iTunes
Our next goal is updating DragonScales 3: Eternal Prophecy of Darkness too. But this time we’ll also try to integrate the game with Steamworks 🙂
Things have been a bit hectic over here, for good, since the beginning of 2019 🙂 We’ve managed to get new publishing deals and a few of our games have been recently released. Specifically:
- All of our games were released on Shockwave.
- We updated The Rainbow Machine for Mac. This new build improves support for newer OS X.
- DragonScales 5: The Frozen Tomb (English, Mac) was released on Big Fish Games.
Currently, we’re focused on updated builds for DragonScales 1 to 3. Of course, we’re also making progress on DragonScales 6. And other (secret) projects 🙂
Oh, remember DragonScales 5 is on sale (Steam Lunar Sale) until next Monday.
2019. We’re back to the grind!
The first project we’ll be working on, undoubtedly, is DragonScales 6. That installment of DragonScales should wrap up the Zarya arc. We’re still in a very preliminar design stage (for instance, we’ve not yet reached a consensus regarding the title of the game,) but design of the new levels is coming out smoothly. DragonScales 5 had 200 levels, so the new level count must also be, at least, 200. At the outset, DragonScales 6 is expected to be a desktop-only game (Windows and Mac,) with no plans for a mobile version.
We also have plans for additional games. For instance, we’d like to deliver a mobile version of DragonScales. A totally new, custom DragonScales, different to the desktop versions of the game. In the past, we generated Android ports of DragonScales 1 to 3, aimed at tablet devices. However, we’d like to produce a novel DragonScales game, specifically tailored to cellphones. This version might pose a significant challenge, as we’ll have to fully redesign the UI and create new levels with proper dimensions for tiny screens.
There are other projects we’d like to tackle. For instance, we’ve been designing a new casual game with a non-fantasy setting. However, we’ve not been pushing this new franchise as much as we’d like because the casual market in 2018 has not been overly attractive. We’ll keep monitoring this trend. Nevertheless, we hope DragonScales 5 is released though several casual partners in Q1 or Q2 of this year.
There are also older projects we’d like to revisit, but we’ll handle them as (if) time permits.
Looking back, 2018 has been a good year: we completed two games (DragonScales 4: Master Chambers and DragonScales 5: The Frozen Tomb,) and we (finally) completed the submission for the greenlighted DragonScales on Steam. Please buy our game here:
OK. Now it’s time to return to work. First the story of DragonScales 6. It’s the beginning of a long journey.
The latest installment on the DragonScales series is now available on Steam: DragonScales 5: The Frozen Tomb. A few lovely players have been asking about taking previous DragonScales games to Steam. That won’t be happening for a while, but thank you for your interest.