If you have troubles running any of the Suddenly Meow games on Windows 7 (applies for Suddenly Meow 1, Suddenly Meow 2 and Suddenly Meow 3) please verify if your system is updated. Specifically, your Windows 7 must have these updates installed:
In the Match 3 levels, notice the top right buttons. Click on “Menu”. Then, in the next window, click on “Tim’s Hideout” (it should be the last of the buttons). See Image 1.
Just complete a level. Below the victory window, you should see a button to go to the Hideout. See Image 2.
Notice that Tim’s Hideout won’t be available before it’s unlocked: after Level 4 you’ll immediately watch a story scene with Spooky talking about the Hideout. Only after watching that story scene the hideout will be unlocked and available for the rest of the game.
In Suddenly Meow 2 the way to access the Hideout is similar. And it will also be unlocked once you watch the story scene coming after Level 4.
In Suddenly Meow 1 the only way to access the Hideout is with the button below the victory window. The Hideout is unlocked after a story scene with Mary, immediately following Level 5.
Spells are a new feature of DragonScales 7: A Heart of Dark Flames. You can have up to 14 spells, comprising attack, defensive and healing spells. Using a spell is really straightforward: just load the spell on any of your playable scales, place the scale on the board, and then simply make a combination which includes that scale you placed on the board (the scale with the spell.) All the spells are activated like this. Here’s a video showing the activation of a few spells in the battle of Level 1-12.
The lightning spell will be awarded just by progressing in the game. However, the other spells have to be retrieved from the question marks on the boards. They are hidden in those question marks. The Avenger’s shield, for instance, is hidden in a question mark of Level 2-6. Once you get a spell for the first time from those question marks you’ll be able to replenish it in the Store.
These are the 14 spells you can get in DragonScales 7:
Lightning: Automatically received in Level 1-9. Cast a lightning spell on the enemy currently marked as target.
Multi-lightning: Cast a lightning spell on all your enemies.
Spiky Mace: Try to kill a random enemy. It’s a cheap spell but its success depends on luck. You can improve the “luck” of this spell by rising the attribute “Luck for Killing Spells” with your Stars. “Luck for Killing Spells” also improves a bit when the Avenger levels up.
Dragon’s Claw: Kill the enemy with lowest Health Points (HP.) It always succeeds. However, it’s an expensive spell and a few enemies (the ones with the little blue crown, such as the rightmost enemy in the above image) are immune to it.
Dagger: Reduce 1/4 of the Health Points (HP) of all susceptible enemies. Again, enemies with the blue crown are immune.
Apple: Recover 30 HP of the Avenger.
Turnip: Recover 2 HP of the Avenger per each scale on the board. Therefore, it’s wise to place plenty of scales on the board before activating this spell.
Red Potion: Recover all the HP of the Avenger.
Avenger’s shield: Guard from 3 enemy attacks. It protects from direct attacks only. A few enemies have attacks that can go past this shield.
Sandglass: Extend turn. Similar to the effect you get if you rise the Rank of the Avenger’s Village. However, the extra turns you get via the Sandglass are temporal. The extra turns you get from the Village are permanent.
Berserker mask: Destroy all the scales placed on the board.
Arts filler: Fill up your arts. You have two arts: a magical rod to break a single scale, and prescience to replace your currently playable scales. Both arts charge up a bit when you make combinations. By using this spell you can entirely fill them up at once.
Hand of Power: Double the power of your next 3 attacks. This is for scales attacks only. It’s not wise to mix this Spell with the lightning or killing spells. Remember you can use the Stars you get in the boards to improve the status of the Avenger. If you improve the “Power: Basic Scales Attack”, the damage caused by your basic attacks (the ones resulting from simply forming combinations on the board) will be higher. This Spell is perfect for those players who rise “Power: Basic Scales Attack”. Furthermore, sometimes you’ll see a CRITICAL message when you attack (it depends on luck). When you get a CRITICAL you cause double the damage. As with “Luck for Killing Spells” you can also improve your rate of criticals with “Luck for Critical Attack”. Strategically speaking, rising this “luck for critical” goes well with rising “Power: Basic Scales Attack” too, and with being a frequent user of the “Hand of Power” spell. It depends on your play style. For example, you can totally forget about this spell and rely only on lightning spells.
Chains: Silence a random enemy. The silenced enemy won’t be able to attack for a while.
10th Corpse is, at its core, a Match 3 game with an eccentric set of characters and an eclectic array of gameplays. Here we present a few 10th Corpse tips and comments. The game comprises several minigames and challenges, specifically:
Match 3: 100 levels. There are many challenges. Collecting icons, destroying crates, boss battles, gravity-immune icons, free-swap icons, killing gargoyles, rechargeable icons, breakable tiles, buttons that show hidden cells, keys that must be led to doors, magnifying glasses that must be led to fingerprints, and much more. The player will also have 5 rechargeable power-ups. Here are some videos showing solutions for a few Match 3 levels of 10th Corpse.
Arkadiusz Boxtrap: The goal is removing all the skulls which are placed on a board. In order to remove those skulls you’ll have to place pieces on the board, trying to form 3 x 3 areas of squares covered by your pieces (or 4 x 4, etc.) Skulls trapped in those 3 x 3 areas will be immediately destroyed. Each turn you’ll get 2 pieces to place on the board. By the way, pieces can be rotated with a right-click before placing them on the board.
Arkadiusz KOMBI!: Groups of pieces will fall down, following gravity, and you’ll have to move and rotate them in order to form rows or columns with 4 or more pieces to remove them. The levels’ goals require combining a few pieces of some color, or destroying all the monsters in the level. Include monsters in your combinations of pieces in order to destroy them. Pieces can be rotated, and you can switch between mouse or keyboard controls.
Trivia questions asked by Jake (a.k.a., The Lover of Wisdom) and questions by other characters: from time to time, the characters in Mansion Vinterfragen (especially Jake) will ask you questions. Jake’s questions are trivia questions, like how old was Napoleon Bonaparte when he was crowned Emperor (the answer is 35.) The questions asked by other characters are not usually of this type, and are more related to the personality of each of them. The player will have to try to guess which is the answer that each character would like. For example, Arkadiusz is a bit masochistic, and therefore it is necessary to answer him in the most cruel way possible (for example, there is a case where Arkadiusz asks what he should expect from the critics about his game, and the correct answer is “Expect pain!”.) In any case, if the player gets these answers right, some of her statuses for the Match 3 levels will go up (e.g., the power bar will fill up faster, or her attacks in the battles will be stronger, and so on). The player does not receive any penalty for incorrect answers. However, as mentioned, getting the answers right improves the player’s attributes in Match 3 levels.
Hidden Objects: There are 13 HO scenes. Most of them correspond to 9th Corpse, a game inside the game. One of the central characters of the game is Professor Arkadiusz, a game designer whose games pervade Mansion Vinterfragen. The player will be able to play a few of his games: the above referred Boxtrap and KOMBI!, and parts of a fictitious HOPA entitled 9th Corpse. All the hidden object scenes have hints that can be used without any precondition. Simply, after using a hint, you’ll have to wait a while for the hint button to become available again.
Some players of the latest DragonScales game, DragonScales 6: Love and Redemption, have reached out to us asking about a solution for Level 5-8. That level might seem a bit intimidating at first look, but once you figure out the little tricks for several parts of the board you’ll agree it’s kind of easy. Let’s take a look at the initial configuration of the board.
A typical DragonScales board. We have two goals only: capture the red and the green cross-scales. There are some novelties, though, specific to DragonScales 6: keys and doors. Cells with a door icon won’t accept scales on them, so you’ll first have to remove the doors. That means you won’t be able to clear the top-left red cross-scale, or the green cross-scale or activate the arrow until you manage to remove the respective doors. To remove a door just click on it, but you’ll obviously need to capture at least one key beforehand. To capture a key, just form a combination containing the cell with the key.
The key for level 13-7 of DragonScales 3 is to form a way to access the pink scale on the left side at the bottom. Our approach starts by removing the rocks surrounding the central arrow, identified in Figure 1. Remember: to remove rocks just form combinations in adjacent cells.
After removing the rocks, activate the arrow (Figure 2.)
Now focus on the 2 adjacent arrows, on the top row (Figure 3). Activate one of them.
The next step is to activate the bomb to break the block (Figures 4 and 5).
Finally, activate the arrow to lower the column and get access to the pink scale (Figure 6.)
All that remains is capturing the cross pink scales and getting 80 scales of any color.
There are two tricky scales in Level 9-8 (see Image 1.) For both scales the key is to setup the required scales beforehand in order to form the match/combination exactly when the arrows are activated. To remove scale Tricky 1, first we have to place golden scales in the near tiles. When the two arrows are activated we should have already placed the golden scales we need, and the combination is done after the last of the two bottom-left arrows is activated.
For instance, in Image 2, we have already managed to place two regular golden scales near to the goal golden scale we want to remove (Tricky 1.) Images 3 to 8 only show a few of our plays to activate the arrows. But the important thing is that the 2 golden scales are already in the right place.
Regarding the scale labeled in Image 1 as Tricky 2: we have to follow a similar procedure. See Image 9. Just manage to place golden scales in the proper tiles, and then keep playing to activate the remaining arrow. See Images 9 to 11.
It’s fairly simple once you’ve figured the order in which scales should be removed. You’ll also need a bit of good luck with the scales you’ll get to play! 🙂
P.S. You might be interested in the solution of Level 13-7, also a tricky level of DragonScales 3.