09 Apr

Coming up: Suddenly Meow 3

After helping the fairies in Suddenly Meow 2, Tim is gearing up for a new adventure. If everything goes well, we should have a beta of Suddenly Meow 3 by the end of this month, looking forward to a May release. In this new version we’ll be adding more usability features and further Match 3 challenges! 90 new levels with plenty of Match 3 puzzles! You’ll have to put your thinking cap on!

Suddenly Meow 3 Teaser
Spooky and Tim
02 Aug

Suddenly Meow and what’s next

We have spent over half a year completing a new Match 3 engine and a game using that engine. Our new game is Suddenly Meow, a Match 3 with puzzle elements, so you’re going to need your thinking hat! Suddenly Meow consists of 90 levels with progressive difficulty, varied challenges and Match 3 battles. In addition, for the first time we include in one of our games the possibility to choose between Relaxed, Timed and Limited Moves modes. Suddenly Meow is a step forward in terms of the direction we want our future games to take.

Suddenly Meow
Level 89 of Suddenly Meow

And today we have just completed the localization of Suddenly Meow into 6 additional languages (French, German, Spanish, Portuguese, Italian and Dutch). We have been really busy, and without further ado we are already in the early stages of our next Match 3. At the moment, we don’t have a new DragonScales in mind, but maybe in 2022 we might find the opportunity to develop DragonScales 8 (we already have some ideas and part of the story). So our next project will also be a Match 3 in the conventional sense, and we will use the engine we developed for Suddenly Meow, incorporating some extensions and optimizations.

We hope you like Suddenly Meow!

23 Nov

How to use Spells in DragonScales 7?

Spells are a new feature of DragonScales 7: A Heart of Dark Flames. You can have up to 14 spells, comprising attack, defensive and healing spells. Using a spell is really straightforward: just load the spell on any of your playable scales, place the scale on the board, and then simply make a combination which includes that scale you placed on the board (the scale with the spell.) All the spells are activated like this. Here’s a video showing the activation of a few spells in the battle of Level 1-12.

The lightning spell will be awarded just by progressing in the game. However, the other spells have to be retrieved from the question marks on the boards. They are hidden in those question marks. The Avenger’s shield, for instance, is hidden in a question mark of Level 2-6. Once you get a spell for the first time from those question marks you’ll be able to replenish it in the Store.

DragonScales 7 How to use spells
Replaying the battle of Level 1-12 with all the 14 spells

These are the 14 spells you can get in DragonScales 7:

  1. Lightning: Automatically received in Level 1-9. Cast a lightning spell on the enemy currently marked as target.
  2. Multi-lightning: Cast a lightning spell on all your enemies.
  3. Spiky Mace: Try to kill a random enemy. It’s a cheap spell but its success depends on luck. You can improve the “luck” of this spell by rising the attribute “Luck for Killing Spells” with your Stars. “Luck for Killing Spells” also improves a bit when the Avenger levels up.
  4. Dragon’s Claw: Kill the enemy with lowest Health Points (HP.) It always succeeds. However, it’s an expensive spell and a few enemies (the ones with the little blue crown, such as the rightmost enemy in the above image) are immune to it.
  5. Dagger: Reduce 1/4 of the Health Points (HP) of all susceptible enemies. Again, enemies with the blue crown are immune.
  6. Apple: Recover 30 HP of the Avenger.
  7. Turnip: Recover 2 HP of the Avenger per each scale on the board. Therefore, it’s wise to place plenty of scales on the board before activating this spell.
  8. Red Potion: Recover all the HP of the Avenger.
  9. Avenger’s shield: Guard from 3 enemy attacks. It protects from direct attacks only. A few enemies have attacks that can go past this shield.
  10. Sandglass: Extend turn. Similar to the effect you get if you rise the Rank of the Avenger’s Village. However, the extra turns you get via the Sandglass are temporal. The extra turns you get from the Village are permanent.
  11. Berserker mask: Destroy all the scales placed on the board.
  12. Arts filler: Fill up your arts. You have two arts: a magical rod to break a single scale, and prescience to replace your currently playable scales. Both arts charge up a bit when you make combinations. By using this spell you can entirely fill them up at once.
  13. Hand of Power: Double the power of your next 3 attacks. This is for scales attacks only. It’s not wise to mix this Spell with the lightning or killing spells. Remember you can use the Stars you get in the boards to improve the status of the Avenger. If you improve the “Power: Basic Scales Attack”, the damage caused by your basic attacks (the ones resulting from simply forming combinations on the board) will be higher. This Spell is perfect for those players who rise “Power: Basic Scales Attack”. Furthermore, sometimes you’ll see a CRITICAL message when you attack (it depends on luck). When you get a CRITICAL you cause double the damage. As with “Luck for Killing Spells” you can also improve your rate of criticals with “Luck for Critical Attack”. Strategically speaking, rising this “luck for critical” goes well with rising “Power: Basic Scales Attack” too, and with being a frequent user of the “Hand of Power” spell. It depends on your play style. For example, you can totally forget about this spell and rely only on lightning spells.
  14. Chains: Silence a random enemy. The silenced enemy won’t be able to attack for a while.

If you need further tips and explanations about DragonScales 7, here’s a fantastic and complete walkthrough of the game.

08 Nov

10th Corpse: Tips and Solutions

10th Corpse Tips

10th Corpse is, at its core, a Match 3 game with an eccentric set of characters and an eclectic array of gameplays. Here we present a few 10th Corpse tips and comments. The game comprises several minigames and challenges, specifically:

  • Match 3: 100 levels. There are many challenges. Collecting icons, destroying crates, boss battles, gravity-immune icons, free-swap icons, killing gargoyles, rechargeable icons, breakable tiles, buttons that show hidden cells, keys that must be led to doors, magnifying glasses that must be led to fingerprints, and much more. The player will also have 5 rechargeable power-ups. Here are some videos showing solutions for a few Match 3 levels of 10th Corpse.
Match 3: Level 1 of 10th Corpse
Match 3: Level 8 of 10th Corpse
Match 3: Level 18 of 10th Corpse
Match 3: Level 21 of 10th Corpse
Match 3: Level 86 of 10th Corpse
  • Arkadiusz Boxtrap: The goal is removing all the skulls which are placed on a board. In order to remove those skulls you’ll have to place pieces on the board, trying to form 3 x 3 areas of squares covered by your pieces (or 4 x 4, etc.) Skulls trapped in those 3 x 3 areas will be immediately destroyed. Each turn you’ll get 2 pieces to place on the board. By the way, pieces can be rotated with a right-click before placing them on the board.
10th Corpse: Level 5 of Arkadiusz Boxtrap minigame
  • Arkadiusz KOMBI!: Groups of pieces will fall down, following gravity, and you’ll have to move and rotate them in order to form rows or columns with 4 or more pieces to remove them. The levels’ goals require combining a few pieces of some color, or destroying all the monsters in the level. Include monsters in your combinations of pieces in order to destroy them. Pieces can be rotated, and you can switch between mouse or keyboard controls.
10th Corpse: Level 3 of Arkadiusz KOMBI! minigame
  • Trivia questions asked by Jake (a.k.a., The Lover of Wisdom) and questions by other characters: from time to time, the characters in Mansion Vinterfragen (especially Jake) will ask you questions. Jake’s questions are trivia questions, like how old was Napoleon Bonaparte when he was crowned Emperor (the answer is 35.) The questions asked by other characters are not usually of this type, and are more related to the personality of each of them. The player will have to try to guess which is the answer that each character would like. For example, Arkadiusz is a bit masochistic, and therefore it is necessary to answer him in the most cruel way possible (for example, there is a case where Arkadiusz asks what he should expect from the critics about his game, and the correct answer is “Expect pain!”.) In any case, if the player gets these answers right, some of her statuses for the Match 3 levels will go up (e.g., the power bar will fill up faster, or her attacks in the battles will be stronger, and so on). The player does not receive any penalty for incorrect answers. However, as mentioned, getting the answers right improves the player’s attributes in Match 3 levels.
  • Hidden Objects: There are 13 HO scenes. Most of them correspond to 9th Corpse, a game inside the game. One of the central characters of the game is Professor Arkadiusz, a game designer whose games pervade Mansion Vinterfragen. The player will be able to play a few of his games: the above referred Boxtrap and KOMBI!, and parts of a fictitious HOPA entitled 9th Corpse. All the hidden object scenes have hints that can be used without any precondition. Simply, after using a hint, you’ll have to wait a while for the hint button to become available again.
Level 2 of “9th Corpse” Hidden Objects minigame

Further 10th Corpse tips can be found in this fantastic and complete walkthrough.

The official page of the game contains additional details and screenshots. You can purchase the game here.

20 Feb

NagiQ on Steam

We’ll be releasing our game NagiQ on Steam 🙂 The release date is set for March 5:

NagiQ is a family-friendly, word game. It’s a great game to practice English vocabulary, and you’ll have to think a lot to complete all the 100+ boards of the game. Here’s a trailer with the basic gameplay:

Basic gameplay: Type words and connect the mystic letters.

We’ve added 10 Steam achievements to the game, corresponding to the trophies you get for completing the following actions:

  • Capture 2 mystic letters in a single play.
  • Capture more than 2 mystic letters in a single play.
  • Length of a word greater or equal to 15.
  • Complete a board with an amount of words lower or equal to the number of mystic letters on the board.
  • Complete a board in less than 10 seconds.
  • 20 consecutive boards completed, without exit / reset.
  • 15 consecutive boards completed, without using hints.
  • Score >= 20,000
  • Score >= 100,000
  • Score >= 200,000

Updating NagiQ on Steam

NagiQ is the first game we released, back in 2011. The game was created with Ren’Py, and in hindsight those were really fun development times. In order to integrate Steam achievements I updated the game to use the latest Ren’Py version. In short, these are the changes I had to make:

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06 Jan

DragonScales 3 on Steam

We’ll begin 2020 by releasing our game DragonScales 3: Eternal Prophecy of Darkness on Steam. Here’s the game’s Steam widget:

Key features for the Steam version:

  • 150 levels.
  • Only for Windows platform.
  • 10 Steam achievements.
  • Languages supported: English, German, French, Dutch, Italian, Portuguese and Spanish.
  • Updated libraries.
DragonScales 3 on Steam
DragonScales 3 on Steam

DragonScales 3 was the first DragonScales game with Gravity Mode and falling skulls. Furthermore, the game showcases 5 boss battles combining a new gravity approach with the classic DragonScales tile-matching gameplay. DragonScales 3’s story is based on a sinister prophecy, the Eternal Prophecy of Darkness. There is a group of dark cultists who want this prophecy to come true. Their plan is to bring back Specktr to life. Specktr! The ultimate embodiment of malice! Rumor has it that Specktr, once resurrected, will grant immortality to his followers. One of such followers, incidentally, is the powerful Archmage Cedric. DragonScales 3 is also the first DragonScales 3 with references to a fantasy kingdom, the Gravity Kingdom.

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17 Dec

DragonScales: The Story of Archmage Cedric

This is the background story for the Archmage Cedric of the DragonScales games. If you have not played DragonScales 3 or DragonScales 5 yet, the following text contains several spoilers. All the art of DragonScales was created by our artist XKlibur: check her portfolio here.

Archmage Cedric
Archmage Cedric

The Archmage Cedric was one of the most powerful mages of the Gravity Kingdom. His command of the DragonScales magic was sublime, and that raised him to great glory and fame. Other mages of the kingdom respected and even feared him. In a sense, the Archmage Cedric was the epitome of success in sorcery and he achieved all he ever dreamt of. Once these men achieve all the things they want, their ambition grows even bigger, and they start bordering madness. This occured to Archmage Cedric. Suddenly, he started regretting his human condition, pitying himself for the weaknesses of his mortal vessel, the ugliness of pain, and then yearned for the absolute immutability of his body: he wanted to become an immortal.

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11 Dec

DragonScales 6 game: Solution for Level 5-8

Some players of the latest DragonScales game, DragonScales 6: Love and Redemption, have reached out to us asking about a solution for Level 5-8. That level might seem a bit intimidating at first look, but once you figure out the little tricks for several parts of the board you’ll agree it’s kind of easy. Let’s take a look at the initial configuration of the board.

DragonScales 6 game initial configuration of Level 5-8
Initial configuration

A typical DragonScales board. We have two goals only: capture the red and the green cross-scales. There are some novelties, though, specific to DragonScales 6: keys and doors. Cells with a door icon won’t accept scales on them, so you’ll first have to remove the doors. That means you won’t be able to clear the top-left red cross-scale, or the green cross-scale or activate the arrow until you manage to remove the respective doors. To remove a door just click on it, but you’ll obviously need to capture at least one key beforehand. To capture a key, just form a combination containing the cell with the key.

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