Portfolio

NagiQ on Steam

We’ll be releasing our game NagiQ on Steam 🙂 The release date is set for March 5: NagiQ is a family-friendly, word game. It’s a great game to practice English vocabulary, and you’ll have to think a lot to complete all the 100+ boards of the game. Here’s a trailer with the basic gameplay: We’ve …

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DragonScales 3 on Steam

We’ll begin 2020 by releasing our game DragonScales 3: Eternal Prophecy of Darkness on Steam. Here’s the game’s Steam widget: Key features for the Steam version: 150 levels. Only for Windows platform. 10 Steam achievements. Languages supported: English, German, French, Dutch, Italian, Portuguese and Spanish. Updated libraries. DragonScales 3 was the first DragonScales game with …

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Compatibility of our games with macOS 10.15 Catalina

Recently Apple released an upgrade for macOS, Catalina 10.15, which finally dropped support for 32-bits-only apps. This essentially means that 32-bits-only games won’t run on macOS Catalina. Regarding IKIGames titles, this is the current status of our games on macOS: DragonScales 1 to 5: if your purchased them on iTunes, they will run on Catalina. …

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Updating older games

We’ve finished updating several of our older titles, specifically, The Rainbow Machine, DragonScales: Chambers of The Dragon Whisperer and DragonScales 2: Beneath a Bloodstained Moon. These games were originally built with versions of LibGDX <= 1.6, so we took the chance to update them to the latest LibGDX 1.9.9. As expected, updating LibGDX broke a …

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Recent Progress

Things have been a bit hectic over here, for good, since the beginning of 2019 🙂 We’ve managed to get new publishing deals and a few of our games have been recently released. Specifically: All of our games were released on Shockwave. DragonScales 4: Master Chambers (English) was released on WildTangent. DragonScales 4: Master Chambers …

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2019: Projects

2019. We’re back to the grind! The first project we’ll be working on, undoubtedly, is DragonScales 6. That installment of DragonScales should wrap up the Zarya arc. We’re still in a very preliminar design stage (for instance, we’ve not yet reached a consensus regarding the title of the game,) but design of the new levels …

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