2019. We’re back to the grind!
The first project we’ll be working on, undoubtedly, is DragonScales 6. That installment of DragonScales should wrap up the Zarya arc. We’re still in a very preliminar design stage (for instance, we’ve not yet reached a consensus regarding the title of the game,) but design of the new levels is coming out smoothly. DragonScales 5 had 200 levels, so the new level count must also be, at least, 200. At the outset, DragonScales 6 is expected to be a desktop-only game (Windows and Mac,) with no plans for a mobile version.
We also have plans for additional games. For instance, we’d like to deliver a mobile version of DragonScales. A totally new, custom DragonScales, different to the desktop versions of the game. In the past, we generated Android ports of DragonScales 1 to 3, aimed at tablet devices. However, we’d like to produce a novel DragonScales game, specifically tailored to cellphones. This version might pose a significant challenge, as we’ll have to fully redesign the UI and create new levels with proper dimensions for tiny screens.
There are other projects we’d like to tackle. For instance, we’ve been designing a new casual game with a non-fantasy setting. However, we’ve not been pushing this new franchise as much as we’d like because the casual market in 2018 has not been overly attractive. We’ll keep monitoring this trend. Nevertheless, we hope DragonScales 5 is released though several casual partners in Q1 or Q2 of this year.
There are also older projects we’d like to revisit, but we’ll handle them as (if) time permits.
Looking back, 2018 has been a good year: we completed two games (DragonScales 4: Master Chambers and DragonScales 5: The Frozen Tomb,) and we (finally) completed the submission for the greenlighted DragonScales on Steam. Please buy our game here:
OK. Now it’s time to return to work. First the story of DragonScales 6. It’s the beginning of a long journey.