13 Feb

Updating older games

We’ve finished updating several of our older titles, specifically, The Rainbow Machine, DragonScales: Chambers of The Dragon Whisperer and DragonScales 2: Beneath a Bloodstained Moon. These games were originally built with versions of LibGDX <= 1.6, so we took the chance to update them to the latest LibGDX 1.9.9. As expected, updating LibGDX broke a lot of things: several functions had been altered or simply removed, support for LWJGL3 was added, and plenty of other details we had to address. Once we managed to fix all the projects, we were able to create new Windows and Mac versions.
Extra steps were taken on Mac, as we had to produce a bundled Java app, code-sign it and resubmit the games to iTunes and other stores. Little by little, we’ve been getting the games live on iTunes again:

Our next goal is updating DragonScales 3: Eternal Prophecy of Darkness too. But this time we’ll also try to integrate the game with Steamworks ๐Ÿ™‚

07 Feb

Recent Progress

Things have been a bit hectic over here, for good, since the beginning of 2019 ๐Ÿ™‚ We’ve managed to get new publishing deals and a few of our games have been recently released. Specifically:

Currently, we’re focused on updated builds for DragonScales 1 to 3. Of course, we’re also making progress on DragonScales 6. And other (secret) projects ๐Ÿ™‚
Oh, remember DragonScales 5 is on sale (Steam Lunar Sale) until next Monday.

07 Jan

2019: Projects

2019. We’re back to the grind!

The first project we’ll be working on, undoubtedly, is DragonScales 6. That installment of DragonScales should wrap up the Zarya arc. We’re still in a very preliminar design stage (for instance, we’ve not yet reached a consensus regarding the title of the game,) but design of the new levels is coming out smoothly. DragonScales 5 had 200 levels, so the new level count must also be, at least, 200. At the outset, DragonScales 6 is expected to be a desktop-only game (Windows and Mac,) with no plans for a mobile version.

We also have plans for additional games. For instance, we’d like to deliver a mobile version of DragonScales. A totally new, custom DragonScales, different to the desktop versions of the game. In the past, we generated Android ports of DragonScales 1 to 3, aimed at tablet devices. However, we’d like to produce a novel DragonScales game, specifically tailored to cellphones. This version might pose a significant challenge, as we’ll have to fully redesign the UI and create new levels with proper dimensions for tiny screens.

There are other projects we’d like to tackle. For instance, we’ve been designing a new casual game with a non-fantasy setting. However, we’ve not been pushing this new franchise as much as we’d like because the casual market in 2018 has not been overly attractive. We’ll keep monitoring this trend. Nevertheless, we hope DragonScales 5 is released though several casual partners in Q1 or Q2 of this year.

There are also older projects we’d like to revisit, but we’ll handle them as (if) time permits.

Looking back, 2018 has been a good year: we completed two games (DragonScales 4: Master Chambers and DragonScales 5: The Frozen Tomb,) and we (finally) completed the submission for the greenlighted DragonScales on Steam. Please buy our game here:

OK. Now it’s time to return to work. First the story of DragonScales 6. It’s the beginning of a long journey.

07 Dec

Our current projects: an update

A few months ago we published a list comprising the projects we were dealing with this year. As 2017 is closing down, let’s comment on the current status of each project:

  1. Revamping of DragonScales internal engine.
  2. 95% complete. Minor tweaks and optimizations remaining.

  3. Design of DragonScales 4.
  4. 50% complete. We have to design special levels, new battle mode, the new powers bar, and parts of the story.

  5. Design of a special version of DragonScales for advanced players.
  6. 80% complete. Most of the 150 levels of this game are already completed. We have still to work on the UI (skins, fonts, etc.), but for the most part the design and programming work is done.

  7. Localization of the original DragonScales into Japanese.
  8. 100% complete. The game was released a few weeks ago in Big Fish Games Japan: ใƒ‰ใƒฉใ‚ดใƒณใฎ้ฑ—๏ผšใƒ‰ใƒฉใ‚ดใƒณใƒˆใƒฌใƒผใƒŠใƒผใฎ้ƒจๅฑ‹

    DragonScales reached the TOP-10 of games in BFG JP!

  9. DragonScales 3 for Android (complete, but yet to be released.)
  10. 100% complete and released a few weeks ago via Immanitas.

  11. Production of a new build for The Rainbow Machine (German version.)
  12. 100% complete and released a few weeks ago in Big Fish Games Germany.

  13. A new build for NagiQ 2 which fixed a few issues (already live here on our site.)
  14. 100% complete and released a few weeks ago via Immanitas.

  15. Yet another build for NagiQ 2 suitable for localization (this localization of NagiQ 2 is currently a work in progress.)
  16. 50% complete. We created a full localization kit, but it still has to be localized by our partner.

Of course, this year we also released DragonScales 3 for Windows and Mac, via the major casual game publishers. We expect to have a strong 2018 start, with the release of the special version of DragonScales on Steam (we were approved this year on the now defunct Greenlight system), DragonScales 3 in German, French, and other languages, and of course, our main game for 2018: DragonScales 4.
Now, let’s go back to the grind. There’s still a lot of work to do before 2017 ends.

04 Jan

Happy New Year!

Happy New Year everyone! We wish you a happy, healthy and prosperous new year! Our best wishes to all! 2012 was such a great year for @superikigames. Our first game, NagiQ, reached more than 100 distribution channels worldwide! And our second title, The Rainbow Machine, was also released in 2012. Oh, and we also changed our web site from the ground up ๐Ÿ™‚

This year we’re planning to release the following:

  • iOS and HTML5 versions of The Rainbow Machine
  • Translations of the android version of The Rainbow Machine into French and Spanish
  • NagiQ 2

That’s a ton of work! So we’d better start working right now! Again, happy new year 2013! See you on Twitter, FB and Google+.