Suddenly Meow 2 Walkthrough

Hello, Suddenly Meow players! This is the ultimate Walkthrough for our game Suddenly Meow 2, written by our friend and guru Match 3 player Kathy Lew (SynthpopAddict). The original version of this guide can be found on the PondFriends forums. Enjoy!

Before I get into how to do the levels, here are some general tips.

Game Basics

There are 4 tutorial levels, which as far as I can tell, you only get one opportunity to play when you first create a player profile. If you skip them after making the player profile, you can’t go back to them. So if you’re completely new to this series, I’d recommend playing at least tutorials 3 and 4 because those give you a good overview of how to collect fish and charge magnets. In tutorial 4, don’t forget you have to break the crate which was behind the stone in order to finish the level.

Customization

The main game screen is the only place you can adjust the music volume and switch between fullscreen/windowed modes. Click on the gears button to do so. There’s lots more customization you can do once you’re in the game levels however. In any level, click on the Menu button at the top right. The buttons in the popup let you view your current level achievements (progress), change the game mode between relaxed/limited moves/timed (modes), configure the game to your liking (options), and replay previously completed/skipped levels (levels) or minigames (minigames). I’m pretty hardcore when playing M3s, so I shut off all game hints as well as disable powerups in the options, but the game is wonderfully set up so there’s something for everyone.

Powerups

The game has “Generate Powerups” enabled by default, which means any match of 4 or more tiles will give you a morphing powerup. If you left click on a morph that activates the powerup in that form. In case you don’t like the morphing effect as it is, you can slow down the rate the morphs occur in the options or even turn off auto-morphing to where you must right-click on the powerups to manually morph them before left clicking to activate them. If you deselect “Generate Powerups”, no powerups will be given on the levels except for when you finish a level – you always get one free powerup for earning all the stars in a level.

“Show Hover Hints” is for displaying the popup text about what each powerup morph does. You’ll probably want to shut that off after a bit.

“Destroy crates and other breakable objects” is enabled by default, which means powerups created for bigger matches can break wood boxes or clear grass tiles for you if they are in range of the powerup. If you want a tad more challenge, you can shut this feature off so that powerups don’t break through wood or clear grass; they will only reshuffle the playing pieces for you.

The stash of powerups at the top of the level are the ones you’ve won for earning all the stars in levels and only gets added to when you win all the stars on a new level. To use something from your stash, left click on the one you want and then drop it into place on the playfield.

The powerups are: bomb (clears a row and column), dynamite stick (clears a 3×3 area), targeted arrows (removes a tile of your choice), and mask. The mask is NOT part of the morphs in morphing powerups and is only awarded randomly for winning all the stars on a level at the end, so you only get masks in your stash. The mask lets you move any regular playing tile of your choice into place by swapping it with the mask; some other games call this a “free move” powerup. To use the mask effectively, pick the destination spot you want to move the OTHER playing tile into to drop your mask at the start. Then left click the mask, and then left click the playing tile you’re trying to move into the mask’s location. This lets you create your own matches/setups when there isn’t one present.

Level Types and Tips

At the top right, the Help button is the compilation of every help popup text in the entire game, but you can also get a quick overview of help texts related to the current level by clicking on the Context Help button at the bottom of the level. This opens up a little tray of items which mousing over them will display the help text for that item. The Context Help tray changes for every level since the obstacles and goals vary as you go along. If you don’t enjoy this feature, you can shut off the Context Help completely in the Options button at the top right of the level screen and then will have to refer to the Help button only for game help.

The Skip button charges extremely rapidly in every level if you find yourself hopelessly stuck and just want to go on. You can always give something another shot later by going to the Menu button in the level screen.

The Reset button restarts the level for you.

The Quit button takes you back to the main screen. Mid-level progress will NOT be saved.

At the top left, clicking the magnifying glass by “Goals” will highlight all remaining items you still have to collect on the playfield.

There are optional stars on every level that are enclosed on 3 sides for you to collect for free powerups if you get them all. In order to get an optional star, you have to make an adjacent match on the open side of it. You will always get 1 star simply for finishing a level.

I won’t go into much detail about the magnets, air horns, stones, stone teleports, and jumpers here as the in-game help is pretty good about explaining those features, but these gadgets are required to move stones which block areas of the playfield around strategically. The general idea is you have to charge magnets and air horns by making matches or exploding a powerup next to them in order to get them to move blocking stones. Magnets and air horns charge faster with bigger matches. Tim needs to reach jumpers at the ends of some tubes in order to be teleported to otherwise unreachable areas of levels. A nice feature added to this game is if you mouse over a magnet, air horn, or teleporter, you can see the “pathway” the gadget will use.

“Break wood” levels: you need to clear out all the wood boxes.

“Yarn ball”: remove all obstacles blocking the insides of the tubes. Tim will automatically run through the tube and get the yarn ball at the end when you do so. You have to get all the yarn balls to win. Many yarn ball levels have fish in them for Tim to collect as a part of the goals.

“Collect fish”: Many of these levels have yarn ball tubes too. If this is the case, you almost always need to get all the yarn balls along with all the fish (there’s only 1 exception I can think of). In a plain collect fish level though, the idea is you make a lighted pathway using matches to reach all the fish in the level. An important tip here is that the pathway can be made starting with either Tim or the fish, and sometimes it really helps to be building the pathway in from both ends. In order to extend the pathway, you have to keep making matches next to at least one lighted space. Make too many extraneous matches, and some of the pathway will begin to un-light! Tim will automatically run to eat the fish when there is a contiguous lighted pathway between him and a fish. Note that spaces diagonal to either Tim or a fish do not count towards making the pathway.

“Mow the Grass”: remove all the grass tiles on the playfield.

“Puffer Fish”: There’s only 1 of this level in the whole game and it’s super easy. Simply match next to the puffer fish until they all disappear to win.

“Deep Sea Anglerfish”: Haha, fish so ugly even a cat won’t eat them! The brownish anglerfish need to all be removed from the playfield by making matches to form a box around them. Unlike the “collect fish” levels, your box does NOT have to be a solid contiguous line of lighted spaces – so long as the lighted area completely encloses the anglerfish, it will go away (i.e. having lighted spaces on a diagonal counts). The greenish anglerfish have to be boxed up twice before they’ll vanish, and after you enclose them the first time, they’ll randomly hop to some other location in the board. Crafty players will realize that if multiple anglerfish are close enough together, can be boxed simultaneously.

“Battle”: Throw bombs at Lord Devious until his energy bar is completely drained. More on this a bit later.

Minigames

Note that if you’re playing in relaxed, it really helps to complete the minigames! This is because you must build Tim’s Hideout in order to get upgrades to your battle skills, and if you don’t upgrade, the battles will trounce you. The only way to get the Hideout built is by using your gold coins to purchase the assorted things, and unless you’re a large match master, it’s hard to earn much extra gold in relaxed mode. If you aren’t playing in relaxed, the minigames may or may not be optional as leftover moves/time gets converted to extra gold coins. There are huge gold payouts for finishing any of the minigames, and I actually found them quite entertaining anyway, so it’s worth it to play them even if you don’t need the extra money. If you’re like me, you’ll even be thinking of your own captions for the jigsaw puzzles. 😉

Battle Tips

After playing a few levels, Tim’s Hideout becomes available and is most easily accessed by clicking on the button in the end level dialog, but you can also get there from the Menu button in the levels. If you have sufficient gold to buy something, a caption appears in the end level dialog to notify you. The Hideout is pretty customizable, as you can move most anything around on the screen, although the default positioning of the items works nicely too. Click on the X button at the top of the Hideout screen to get back to the rest of the game.

The most important upgrades to buy in the Hideout are the improving of the fairies’ recharge rate, as they are key to helping you win battles. Then it’s kind of a tossup between improving Tim’s attack strength and increasing his hit points. The amount of hit points isn’t ever actually displayed unless you go to the Menu button and view your current level progress, but adding to the hit points makes Tim’s heart energy bar last longer.

In order to win a battle, Tim has to throw enough bombs at Lord Devious to drain all of Devious’ energy before Devious drains all of Tim’s heart energy bar with attacks of his own. When the number by Devious goes to zero, he will attack Tim and remove some of Tim’s hit points (heart energy bar). Throwing bombs is like the “collect fish” levels: you make a lighted pathway between Tim and the bomb to toss the bomb at Devious. Don’t forget you can make the pathway from either Tim or a bomb and sometimes it does work better going backwards. Every bomb has a counter on it which decreases every other match you make. If a bomb counter goes to zero without Tim reaching it on a pathway, the bomb simply explodes in place and is wasted.

The 2 fairies help Tim in battles. You charge up their powers by making matches on the board and when their meter is full, they’ll give you stuff. Lucy is the bomb maker and throws bombs twice as often as Sammy throws fish onto the boards. Lucy also tosses a bomb immediately if there are no bombs left on the playfield. (Thanks IKIGames for this information!) Every battle starts out with a few bombs already on the board for you to plan your pathways accordingly. The fish Sammy gives you seem to be rare in comparison to how often Lucy can be giving you bombs, but collecting fish as you do with “collect fish” levels gives you some energy back to the heart energy bar. In my experience it was much better to simply focus on reaching the bombs as quickly as possible instead of trying to go out of the way for a fish.

Making larger matches of 4 or more tiles charges the fairies faster. You also inflict a very slight amount of damage to Lord Devious for making matches, but it’s really all about bomb throwing.

Walkthrough

Level 1: While breaking out all the wood, don’t forget to match next to the open sides of the 2 stars. If Tim grabs the yarn before you’ve gotten all the stars, don’t worry as any star you earned before stays with you forever, so you can try for just the remaining star(s) in replays.

Level 2: Break all the wood on the first tube above Tim so he will go to the jumper, then break the wood blocking the remaining tube. Don’t forget about the 2 stars; it’s usually easier to at least break some of the wood or even get Tim over to the jumper before trying for the star on the left.

Level 3: Break the wood blocking the hammer so it can go to the red space of the pipe (finish lowering it by matching underneath of it). You can make matches using the pieces in the pipe. Break the wood around the stars if you want those, and otherwise clear the wood in the pipe.

HOS 1 appears after level 3. Even with only half an object in the thumbnails below, this isn’t all that tough, so enjoy! That eye on the top right is the Hint button. The only object which I found a tad difficult to figure out was the tea bag, as the thumbnail only shows the bottom half of it.

Level 4: The first level with a conveyor belt. Break the wood blocking the belt so the hammer can get to the red square in the pipe and finish clearing the wood in the pipe. Wood blocks the star on the left as well, but I’ve always found that simply working on moving the hammer will eventually get an advantageous setup for that star.

Tim’s Hideout unlocks at the end of level 4, so start buying upgrades. I pick one upgrade for the fairies, and then one to improve Tim’s attack strength to begin with. Move the slider bar under the inventory to see everything, as the fairy upgrades are all the way over on the right.

Level 5: Clear the wood blocking the fish and stars and don’t forget to get all the stars if you’re star searching before the last fish is eaten. To make pathway creation more efficient, try to get the stars first and/or break the wood around the easiest fish to reach before lighting up any squares, then keep extending the path from wherever Tim ran for the first fish.

Level 6: Look for easy matches around the stars to begin with. You usually get something within a few moves, but if you don’t, you can always replay for any stars you missed so don’t waste too much effort on the stars. Break the wood blocking Tim and the fish on the left so he will eat the fish and be positioned at the start of the tube, then clear out the wood in the tube to get to the other side of the board and finishing breaking the wood to get to the yarn.

Level 7: Charge the magnet on the top left to move that stone out of the way of the first fish, then free Tim from the wood to get that fish. (Don’t forget the star on the bottom left while you’re doing this.) Clear the wood in front of Tim and eat the next 2 fish in the middle. Then charge the magnet on the right to pull the stone out of the way – shuffle the pieces around the star on the bottom right if necessary to get that star while you’re working on the magnet. Get through the wood and finish eating the fish.

Halves minigame 1 appears after level 7. Click on the 2 matching halves of something to clear it from the board until you’ve matched all the pairs. There is more than 1 of some of the items, so if the halves you’re picking don’t work, try to find the “other” one of that object. Some items are divided horizontally, others vertically.

Level 8: Cats don’t like getting wet, so make your pathways around the water to eat all the fish. I pick a side and eat the fish in the central portion on that side first before going to the 2 on the far side of that area, then the fish on the bottom before winding my way back up through the other side for the last 3 fish. Tip: you can still use the tiles in the water to make a match, and if there is a regular tile included which was next to something already lit, that tile will light too. Try to get at least 1 of the stars before making the pathways; if the cascades aren’t cooperating with you, you can try restarting to see if you get luckier with a better setup.

Level 9: Eat the fish on the left to be lined up with the pipe. In order to get the bottom left corner to populate more, start breaking the wood in the pipe closest to the fish with matches from above. Finish clearing the wood to get to the jumper. Remove the wood from the next pipe to reach the 2nd jumper and then clear the wood from the last pipe for the yarn ball, which will give you access to the last fish. Pay attention to how the stuff is rearranging around the stars at the top if you can’t get them easily at the very beginning; a match setup will fall into place sooner or later.

Level 10: First battle level. The text explanations given by the game are pretty good, so I won’t go into much detail. I like to try for at least 1 of the stars before working on getting to a bomb. If you bought an upgrade to Tim’s attack strength in your first visit to Tim’s Hideout, it typically only takes 3 bomb tosses to defeat Lord Devious. Unless you’re really horrible with making pathways, you can ignore the fish.

Level 11: While lowering the hammers by breaking the wood holding them up, go for the stars. You don’t need to clear all the wood immediately above the pipe at the bottom, just enough to be able to match around the red squares so the hammers can get all the way down.

Puzzle 1 appears after level 11. While these swap-2-tiles jigsaws can be challenging especially since you don’t have a thumbnail reference image to refer to, they’re worth the effort for the 2000 gold you get for solving them. About the only drawback with this and all the other minigames are that you don’t get the text prompt for having enough gold to buy something in Tim’s Hideout after finishing a minigame, even if you’ve got sufficient funds; the prompt only appears when you’ve finished a regular level. So if you’ve got at least 2500 gold total after finishing a minigame, check the Hideout as usual and buy something. “Dude, where’s my ‘nip?”

Level 12: Break the wood to the right of the stone first, then clear the wood blocking the magnet on the right side. Charge the magnet with matches or powerups to pull the stone into the electricity so Tim can access the right side of the playfield and eat the fish from left to right. Don’t forget about the stars.

Level 13: The padlocked tiles don’t move downwards with cascades, but you can swap them to move them out of the way. Get Tim to the fish on the bottom by the pipe and lower all the hammers. The jumper takes Tim across the water to get the fish on the top right. You have to get through a narrow 1 space wide gap to reach the last fish on the top left. I like to work on the stars before getting to the first fish.

Level 14: The brick walls have to be matched next to somewhere in order to break them so you can reach the fish. And as some of my other favorite M3 games like to remind me, “You can’t make combos through the walls” here either. In other words, your match has to be all on one side of the brick wall in order to work. Avoid matching the walls where the water is as that’s just a waste of effort with Tim not being able to cross water anyway. Start with the fish on the bottom left and work your way across towards the right. The stars aren’t all that hard to get.

Level 15: Match over the pink square in the left center first to open up the left side and eat the fish on the top left. Then match over the pink square in the middle (the leftmost one remaining) to get to the next fish. Match over the left of the 2 pink squares still on the playfield and eat another fish, then match over the final pink square to reach the final fish. Save the stars for after you’ve gotten rid of at least 2 pink squares since it’ll be easier to reach the stars later.

Halves minigame 2 appears after level 15. If you haven’t bought any upgrades to Tim’s hit points yet, go ahead and buy one.

Level 16: Note how the tutorial image shows that the box you make doesn’t have to be a continuous line of spaces like you’d have to make if you were collecting fish. As long as the lighted spaces touch even diagonally, it counts. Look for easy matches around the stars, then box up all the anglerfish by matching all around them. The 2 fish on the left side are fairly close together, so you can try to surround them together in one box for more efficiency. Use your lighted “paths” to form part of the sides to a new enclosure after removing a fish to save effort.

Level 17: Go for the stars early on if possible. The star up top isn’t too difficult, but the one on the right can take a bit of luck with how the pieces fall in after the wood breaks. Clear the wood blocking the fish on the bottom left first so as not to waste pathway-making moves and eat the fish. Then break the wood on the gray conveyor belt so the fish there moves all the way to the end and make a pathway to it. Get the fish in the top center and finally the fish on the top right. The wood and water blocking the final fish make the “working backwards from the fish” strategy quite handy if you’re having trouble extending the pathway from Tim’s side.

Level 18: Get the 2 stars on the right first. Ugh, brown squares! These only work for a limited number of moves (7) before the walls reappear. If the walls come back on your lighted pathway, they’ll erase the lighting over those squares which got covered back up. So to be most efficient, start small paths around both Tim and the fish on the bottom center, then match over the brown square to reveal the access into the center and finish filling in the pathway for the fish within 7 moves. Repeat this strategy for the next fish on the bottom right, then go up for the easy fish on the top right. Then do the “little pathways around Tim and fish” again for the fish in the top center as you will have to trip the brown square to get there, and one final time to get the last fish on the top left. About the only good thing with the annoying walls coming and going is that every time you make them vanish, the tiles will rearrange slightly around where the walls used to be which may help you with match setups.

Level 19: This one’s more a matter of not forgetting about the stars before the entire pipe has cleared for Tim to get to the one fish. To keep Tim from running all the way over to the bottom left and potentially cutting off moves for the star on the bottom left, only clear out one section of the pipe at a time to open up only 1 jumper at a time. Use the magnet to pull the stone out of the way on the top right. The bottom right corner is tricky to clear if Tim happens to be there, so try to break the wood blocking the bottom right before fully charging the magnet on the top right.

HOS 2 appears after level 19 and is the final HOS of the entire game.

Level 20: You have to match over the pink square to be able to reach that one grass tile which is “walled in”. The rest of the grass isn’t hard to mow, and the stars aren’t too hard to reach either while you’re clearing out the grass. Unfortunately, the cascades won’t get the grass for you.

Level 21: Usually, at least one of the stars is easy to get at the very beginning, but then focus on lobbing bombs at Lord Devious while waiting for a good setup to fall into place for the other star. Devious moves around on this battle and will dodge some of the bombs thrown at him, so keep on trying.

Level 22: Get rid of the 2 wood boxes blocking the stone on the conveyor belt at the top left, then move Tim up to that fish just below the belt. If the stone hasn’t moved itself all the way to the end of the conveyor belt yet, shuffle the pieces around on the left side near the end of the belt until the stone is aligned with the magnet on the right. Charge the magnet to pull the stone into the electricity. Eat the fish which was just behind the electricity, then charge the magnet on the top to get the next stone out of the way so you can get to the bottom fish. Get the fish on the top right center and charge the magnet on the bottom to get the last stone into the electricity there to reach the final fish. Getting the stars is a matter of luck.

By this point of the game you should have a few battle skill upgrades purchased already, including 2-3 upgrades to the fairies’ recharge rate, so start purchasing extra hit point upgrades, as the majority of the upgrades are actually more hit points. After buying a couple of hit point upgrades somewhere along the way, buy either the last fairy recharge upgrade or one of the upgrade attack strength ones.

Level 23: Use the air horn in the center left to blow the stone out of the pipe, then get rid of the wood in it for the yarn ball. Eat the fish on the bottom left closest to the edge, then the fish close to the air horn. Break the wood to get to the fish on the bottom center, then use the air horn on the right to blow the stone out of Tim’s way. Try to break the wood surrounding the fish and air horn on the bottom right while you’re working on moving the stone from Tim’s path. Go up and eat the fish that just became accessible, then break the wood on the top center and go left a little for the fish there. Try to get the star on top while reaching the top right fish. The last star in the top right corner is sneaky because you’ve got to use the bottom right air horn to blow the stone out of its way before you can even get to it, so it’s a luck thing. Eat the last fish on the bottom right.

Puzzle 2 appears after level 23. “All I did was ask for Meow Mix instead of Cat Chow.”

Level 24: This one’s pretty easy, just clear out wood as needed and box all those ugly fish up. Save at least one fish in the middle to make getting the stars easier.

Level 25: Use the air horn on the bottom left to blow the stone out of Tim’s way near the start, then break the wood in the pipe and use the magnet on the bottom right to grab the last stone off the end of the conveyor belt for the yarn ball. Eat the fish in this order: bottom right, top right (get the star here), top center, top left, left, and finally bottom left. Don’t forget the star on the bottom before you get all the fish (yes, I was so preoccupied with eating fish I left that star there LOL).

Level 26: There’s often at least one good setup for one of the stars on the left to start with. While clearing out the wood holding up the hammer closest to Tim, charge up the air horn on the left so it blows a stone out of the way for later. Get the stars, then lower the hammer in the top middle to the pipe. Use the air horn on the bottom to blow the stone off the magnet. Lower the last hammer to the pipe for the yarn. Now you have to use the magnet to grab a stone from the right side and then use the air horn to blow it off again so the magnet can be used a final time to get the last stone blocking the right. Go up to eat the fish.

Level 27: All the fish and one of the stars are hiding underneath the bushes. Tips: each group has only one hidden item in it, so once you uncover the object, you can move on to prune another hedge somewhere else while eating whatever fish pop up. I start from somewhere on the left and work my way over to the right. Also, if you look very closely, you may be able to spot the glow of the hidden object coming out from under the bush it’s under. The hidden star is on the bottom right.

Level 28: Get Tim to the fish above him so the star in the bottom left is reachable. While you’re making the pathway to the fish, charge the magnet so it moves a stone in the middle 1 space left. Lower the key to the lock to open up the middle section. Charge the magnet on the bottom to pull a stone atop of it, then charge the magnet on the left to pull a different stone out of the pathway you’ll use later. Eat the 5 fish in the center section – I save the one underneath the lock for last – and then get the key to the lock to open up the right side of the playfield. Get the fish on the bottom right and the star, then the last fish on the top right.

Puzzle 3 appears after level 28. “Good thing I’ve got 9 lives.”

Level 29: There are 3 wood boxes arranged vertically below the electricity which you need to break first so you can use the magnet at the top to pull the stone which was underneath those wood boxes all the way up. This frees the pathway for the air horn on the right to blow another stone over to the little wall where it’ll be lined up with the air horn on the bottom to blow it up into the electricity. Note that the air horn on the right will work even with the wood in front of it, but it helps to clear the wood out anyway to get better “flow” (get rid of some of the padlocked tiles above for the same reason). Eat the 2 fish on the left, get the star on the top left corner, then go to the center and bottom right fish and work your way up the right side for the last 2 fish and star on the top right corner.

Level 30: Remove the 2 wood boxes on the conveyor belt at the left and start shuffling the pieces around on the belt so the hammer gets to the pipe. Do the same thing with the column of wood blocking the conveyor belt on the right to move the 2nd hammer to the pipe. You’ll most likely end up charging the magnet at least part of the way while clearing the 2nd conveyor belt to get the star in the center (you need to have the magnet pull the stone out of the star’s way). Finish getting rid of the wood blocking both pipes, which will help you get the 2nd star on the right side. Move Tim to the fish at the start of the bottom pipe to get him to run through it. After picking up the yarn at the end of the 2nd pipe, break the wood in the way for the final fish.

Level 31: Move in a serpentine fashion starting by going up on the left and then down, breaking the walls in the way to eat the 5 fish as the water forces Tim to move in this up and down fashion gradually working over to the right. Pick up the star in the bottom center as you’re going along. You will have to clear the wood blocking the pipe on the top right and get the yarn ball to reach the last fish. Don’t forget to pick up the star on the bottom right before eating the last fish there.

Level 32: The only puffer fish level of the entire game. Easy, just keep matching immediately next to the puffer fish until they all disappear. Any matches not next to a puffer fish are a waste of time unless you have to break wood or walls blocking fish, so break out only enough to reach the fish and to help you get a setup by the stars.

Level 33: Fully charge the magnet first, then charge the air horn on the left, and finally the air horn on the bottom to move all the stones off the grass in the top. Break some of the wood near the bottom air horn to help with charging the horn. You can figure out how to reach the grass and stars on the bottom corners. The hidden star appears to be in the 2nd or 4th space up from the bottom in the column immediately to the right of the bottom air horn, but I just match somewhere in the vicinity while breaking the wood on the bottom right; it’s not hard to get.

Halves minigame 3 appears after level 33. By this point of the game, you should have bought all the upgrades to the fairies’ recharge rate, so buy whatever remaining upgrades are left for Tim’s attack strength and then his hit points.

Level 34: Use the lower of the 2 magnets on the right side to pull the stone out of Tim’s way. Check the star at the top center while you’re charging the magnet so you can get it when a good setup by it falls into place. Eat the fish on the top center, then get past the wood for the star and 2 fish on the left side. Charge the higher of the 2 magnets on the right to grab a stone. Then charge the air horn on the left to blow another stone next to the one on the magnet. Use the air horn on the right to blow the stone off the lower magnet (this is the stone you pulled out of Tim’s way at the very beginning and it’s now in his way of the last fish). Eat the fish on the top right, get the star, then go for the fish on the bottom right.

Level 35: Check the stars at the bottom for easy matches at the very start and get them if you can right away. If there isn’t a match already by a star, just start working on making your paths to the bombs and eventually something will fall in by the stars. After hitting Devious 2-3 times, check how much energy he’s got left on his energy bar and take a break to get the last star(s) if needed, but don’t go out of your way too much as you can always replay any level to get missing stars later to avoid getting unnecessarily beat up.

Level 36: Deep sea anglerfish again, and this time it’s the green ones which have to be boxed twice. After you enclose them once, they’ll randomly hop somewhere else in the playfield. If you get lucky, they’ll move pretty close to another fish so you can catch 2 at once. The stars have their open side facing the outer right perimeter of the board so you’ll need a bit of luck with the cascades to get you some setups for them.

Level 37: Get that star above Tim while working on getting to the fish by the pipe in the same area. Break the wood on the right to clear out the top pipe and lower the hammer. After Tim gets the first yarn ball, eat the fish on the bottom right. If you can’t break the wood in the 2nd pipe or finish lowering the hammer completely yet, charge the magnet to pull a stone towards the left and then use the air horn to blow the other stone out of the way of the fish. This should rearrange stuff around the 2nd pipe to where you can clear out the wood and lower the hammer all the way. Get the star in the central area sometime while you’re working on the other things in the middle. Then eat the fish which is higher up in the central portion before the one by the pipe. Warning: if Tim runs through the pipe without having eaten the fish higher up in the central section, the level will be impossible to finish and you’ll have to restart. If Tim won’t run through the pipe because there’s an empty space in it, use the magnet up top to pull a stone up and repopulate the tube. Otherwise, the top magnet can be ignored. After Tim has gotten the last yarn ball, eat the fish on the bottom left and then the one on the top left.

Puzzle 4 appears after level 37. Don’t forget that the minigames don’t prompt you with the text saying you can buy something even if you’ve got the funds for it. If you’ve got at least 2500 gold, go to the hideout and buy something. I typically have all the attack strength upgrades purchased by this point of the game, so just keep on buying more hit points until the hideout is complete. “After clawing through all of that, there’s nothing?”

Level 38: Charge the magnets and the air horn in the top center to move some stones in order to get the bottom center to populate. Matches which touch more than one gadget will charge them both together. If you’re lucky with how the pieces fall in, you may not have to fully charge all 3 gadgets to clear all the grass in the bottom center. You can figure out how to get the remaining grass and stars from here.

Level 39: Look closely and you’ll see the glows of the 5 fish coming out from under the very bush they’re beneath in the hedges. The stars and a hidden pink square are also under other bushes. There’s only 1 hidden item in a hedge, so once you uncover it you can be sure there’s nothing else there. Two fish are hiding under just one or 3 bushes by themselves in the right center and are pretty easy to spot. In case you’re wondering, the other fish are 3 spaces up from the bottom in the middle column below Tim on the bottom left, the very bottom row under the huge group of bushes in the bottom center 5 spaces right of the wall, and 3 spaces up from the bottom on the far right column. The 2 stars are immediately above Tim on the top left at the beginning and on the top row 6 spaces right of the water. The pink square which you have to match over to reach the right side is 3 spaces down from the top of the 5th column from the right. Eat the fish on the bottom left, then trip the pink square while pruning the other hedges, then work along the bottom for the 2 lowest fish on the right side and wind your way up in serpentine fashion for the last 2 fish. Don’t forget to collect the stars before you eat all the fish.

Level 40: The 4 star no yarn balls left method is to break the T-shaped section of wood by Tim blocking a stone and the nearest yarn ball first, then using the air horn aligned with that stone to blow it out of the way. (Get the star on the bottom right while charging the air horn.) When Tim runs to get that first yarn ball, leave him there for now – ignore all the fish! – instead break the remaining wood in the pipe on the left, then use the air horn on the top right to blow the stone away before clearing the wood in the rest of the pipes so he’ll run through all of them and get the other 3 yarn balls. Get the other star on the left side while clearing the pipes. Then you can eat the 4 fish. This method is far less efficient than only getting the first yarn ball and then going for the fish, but if you leave the pipe after the first yarn ball, it’s impossible to get back into the pipe. If you’re having trouble doing it this way in limited moves because the moves counter is so tight, leave the 2 obvious stars there and only go for the yarn balls and fish, then replay for the remaining stars and only get the first yarn ball before eating the fish.

Level 41: Four of the nine ugly fish are hiding under the bushes. I don’t know if you can box them up if they’re still hiding under a bush as I invariably uncover all the hidden fish while boxing up the visible ones, but might be an interesting thing to try? Otherwise, this isn’t too hard with just enclosing all the fish and picking up the stars. One of the stars is hiding under a single bush near the bottom right corner.

Halves minigame 4 appears after level 41.

Level 42: Remove the wood from the conveyor belt on the right and get the star there while shuffling pieces around in the belt so the hammer can come around the top and fix the upper pipe. While you’re doing this, also break the wood blocking the upper pipe. Tim will get the yarn at the end of the upper pipe; eat the fish near the bottom right and get the star on the bottom next. Clear the wood blocking the hammer and pipe and shuffle pieces around on the conveyor belt to get the hammer to go down and left to fix the pipe. Charge the air horn up top to blow a stone down out of the way and use the magnet to grab the other stone from the pipe. Eat the fish higher up in the middle, then eat the fish at the opening of the pipe. When Tim exits the pipe, get the last fish on the left.

Level 43: Go past the water to eat the fish on the bottom right and collect the star on the top right. A little to Tim’s left is a conveyor belt with a stone at the top. Shuffle the pieces on the belt under the stone until it’s all the way at the end of the belt aligned with the air horn. Use the air horn to blow the stone into the electricity. Now eat the fish on the bottom row, mid center by the conveyor belt, and top center at the start of the pipe. If you accidentally leave a fish someplace here, the level will be impossible to finish! Remove the wood blocking the pipe and the conveyor belt so the hammer will fix the pipe. Get the star on the top left. Charge the magnet sitting in all that water to pull the stone away from a fish. When Tim exits the pipe and uses the jumper, eat the fish nearby and then go up for the last one.

Level 44: Charge the magnet on the right to grab a stone. Then use the air horn on the top left to blow the other stone at the top out of the way of the hammer. Try not to lower the hammers too much yet. You need to remove the wood to the right of the stone near the bottom so the air horn on the bottom left can blow it out of the way of another hammer. Then use the air horn in the middle on the left to blow the last stone out of the way. Once the stones are all moved away, finish clearing out the obstacles in the pipe. It can be hard to remember to get the stars up top since you end up being so focused on getting rid of assorted blockages and the level ends strangely fast once the pipe is clear!

Level 45: Eat the fish at the top left and get the star on the bottom left. Start building a pathway by the fish in the middle going up before tripping the brown square. Connect the path between Tim and the fish before the walls close up. Remember, it’s not timed, but moves based, so be efficient with your matches. Now make a little pathway next to the fish on the upper right and extend Tim’s pathway going towards the upper right. Trip the brown square in the upper right, then trip the brown square on the bottom right using as few moves as possible so as not to waste moves on the precious moves allowed for keeping the right side accessible. Connect the pathway to the top right fish. Start making a pathway from the last fish on the bottom right and then trip either the lower right brown square or both brown squares on the right side to be able to get there for the star and fish.

Puzzle 5 appears after the highly annoying level 45 (yes, I hate those brown squares). “Your couch will soon feel the power of my mighty claws. Wait, is this what I think is coming next?! Your shoes are now my new litter box, mwahahaha!”

Level 46: Ugh, that bottom area. It took me a lot of tries before I realized the best strategy for getting “flow” there is to pull 2 stones off from the same side (use the corresponding top and side magnet to pull 2 stones from the left OR the right of the “square”). If you still can’t get the pieces to line up in the blocked area, start using the other magnets and/or your powerups. There is more than a little luck involved. You should be able to figure out how to get the rest of the grass and stars.

Level 47: Get the star by Tim at the beginning and eat the 3 fish along the bottom. Get the fish in the middle right section where Tim lands after getting the yarn ball from the tube and then eat the fish on the top right. Pick up the star on the right sometime while you’re working on these fish. Charge the magnet on the right to move a stone away from a fish near the end. Next, use the air horn in the middle to blow another stone to the top of the board, and finally use the magnet on the top left to grab the last stone in Tim’s way. Tim can now reach the last 2 fish.

Level 48: Eat the fish under the air horn on the left to start, then the fish by the start of the pipe on the bottom. Your matches will most likely also move the hammer along the conveyor belt to the red space in the pipe. Finish moving the hammer along the conveyor belt to the pipe if needed and break the wood in the pipe. Use the air horn to blow the stone out. You should be able to pick up the 2 stars while working on clearing the pipe. Clear out the next pipe Tim lands in for the yarn ball. Break the wood around the fish and then build the pathway backwards to Tim. Shuffle pieces around on the conveyor belt close to the pipe to get the hammer to the red space and get rid of the wood. When most of the wood is gone, build a pathway from the last fish back to near the end of the pipe and break the last wood to get Tim to the end of the pipe, then finish the pathway to the fish.

Level 49: The bottom middle section is by far the hardest to reach for wood clearing. There’s a bit of luck involved with having the conveyor belt give you matches at the right time. The belt flows from right to left, so make matches on the left side of the belt to shuffle pieces for setups into the bottom center. You should be able to figure out how to get the rest of the wood boxes and obvious stars cleared. The hidden star is either in the row immediately above the 5 boxes in the top center (above the middle of the 5 boxes), or else it is one row higher, but you shouldn’t have much trouble finding this star while working on clearing out the boxes in the top center.

Level 50: Ignore the fish for now and get the stones set up to block the electricity instead. Use the left magnet to pull a stone next to the fish closest to Tim. There are now 2 stones aligned with the air horn on the bottom. Charge the air horn to blow one of the stones up next to the stone by the fish which will cut off the electricity enough to give Tim an exit route. Don’t go for the fish yet. Next, use the air horn on the bottom left to blow a stone over to another fish on the bottom right. This stone is now lined up with a magnet above the other electric field. Use that magnet to pull the stone into the electricity. Remove any wood left in the pipe at the bottom and around the 2 fish on the bottom. Get the 2 stars. Now you can go around and eat all the fish (top center, center, top right, bottom right, bottom by the pipe, get the yarn ball at end of pipe, and left).

Level 51: This one’s pretty easy after a number of challenging levels. Just pick an anglerfish to box up somewhere and hopefully it’ll move close to another one so you can box more than 1 fish simultaneously. Use your existing paths to plan the next closest fish to go for and don’t forget the stars while you’re working on catching all the fish. Note that the lighted box has to go all the way around a fish to catch it, as all the wood boxes and walls on the playfield may deceive you into thinking you could simply trap one against the wall with a lighted pathway on the other 3 sides, but no, that doesn’t work.

Halves minigame 5 appears after level 51.

Level 52: There are 3 stars to get here which is really the only hard part, as the “flow” on this board is shockingly fast which makes the level far easier to complete than it looks. Move the hammers closest to the stars along their conveyor belts to the pipe to make star collection easier. The conveyor belts all move upwards, so match near the top. Then finish getting the other hammers to the pipe and break the 2 wood boxes blocking the end of the pipe.

Level 53: Break the wood around Tim and the 2 wood boxes blocking the stone from the magnet. Use the magnet to grab the stone. Lower the key to the lock on the left. Get the star from the top left when a match setup falls into place. Now remove the wood in between the magnet and stone on the bottom right and use the magnet to pull the stone over to it. Use the air horn in the top right to blow this stone off the magnet because you have to use the magnet again. Get the star on the top right while you’re working on charging the air horn. Once the magnet on the bottom right is free, use it to grab another stone from the left side which will land in the electricity. Eat the fish in the same column at the bottom, then the fish on the bottom right, the fish in the middle right and finally the fish on the top right.

Level 54: Get the star on the left first because it’ll get blocked later. Then use the air horn on the top left to blow a stone down by where the star used to be. Now it’s a game of moving the stone until it finally reaches the electricity. Use the magnet which is aligned with the stone to pull it to the little wall. Then, use the air horn above the stone to blow it all the way down. Take a break from stone moving here and pick up the star above the air horn when a setup falls into place. The stone is now lined up with another magnet on the bottom row. Use this magnet to pull the stone to it. There’s a magnet in the same column higher up to charge next to move the stone up. You can finally charge the magnet behind the electricity to pull the stone into the electricity. Whew! I then have Tim eat the fish in the order top left, bottom middle, bottom right, central, top center, top right.

Level 55: Check the stars for easy matches around them at the start as there’s usually at least one you can get straight away. Break the wood in the pipe and lower the keys to their locks. When working on the left side of the pipe, be careful to not fully charge the magnet until the wood between the magnet and stone is gone, otherwise the charge will be wasted and you’ll have to recharge the magnet in order to get that stone out of the way. Lead Tim to the fish at the start of the pipe and he’ll grab all the yarn balls along the way. If the magnet hasn’t grabbed the stone from the top left yet, get rid of any wood in between the magnet and stone and pull the stone to the magnet. Clear out the wood in Tim’s way, then eat the fish on the top right, then the one in the top middle, then the one on the top row at the left (get the star here whenever you can) and finally the last fish on the left.

Level 56: Get rid of the column of wood above the stone on the left, then charge the magnet to move the stone into the teleport. Note that the teleport itself can be used as a matching space to charge the magnet. Pick up the star on the top left while you’re working on the magnet. When the stone exits the teleport, use the magnet in the middle to pull the stone into the electricity. Get the star in the middle (the teleport exit can be used for matches) and eat the fish up top. Keep going for the fish on the top right and work your way through the wood going down for the remaining fish.

Puzzle 6 appears after level 56. You should have Tim’s Hideout pretty close to being fully built by this point and only have a few hit point upgrades left to buy. “Dang you, map app, you have no idea where that place is!”

Level 57: The conveyor belt running all along the bottom half moves clockwise, so match somewhere on the right where things are easier to reach to pull the wood boxes out of the hard to reach left side. Break the wood when you get an easy match by it, and otherwise keep pulling the boxes around to the end or near the end of the belt on the bottom right to reach the rest of the wood in the bottom half if boxes happen to get stuck in the narrow part on the far right. Getting the star in the bottom left is also a matter of reshuffling pieces on the conveyor belt until something lines up with the star. The conveyor belt on the top left moves counterclockwise and the belt on the top right moves clockwise in the right half and counterclockwise on the left half with the “feed” coming from the lower half conveyor belt up the middle. However, the wood on the entire top half shouldn’t be too difficult to reach. Use the conveyor belt to rearrange pieces strategically for the star on the top right.

Level 58: Check for easy matches by the stars in the beginning. If there aren’t, don’t worry as something will fall into place by them while you’re mowing the grass. Yes, you do have to prune the hedges on the far right because several grass tiles are hiding underneath. For the obvious sections of grass, I work my way in through the sides instead of the top because it’s usually easier to get matches that way. You’ll still have to clear out the hedges atop the wood on each side as more grass is beneath those but it’s not necessary to remove all the wood.

Level 59: The way I meander around this one is: fish on top to Tim’s right, middle left fish, bottom left fish, bottom center fish, central fish, top center fish off to right, bottom right fish and finally top right corner fish. If there aren’t easy matches by the stars in the beginning, pick them up as you get close to them.

Level 60: Get the star on the left before the magnet is fully charged because the stone the magnet grabs may get in the way later. Eat the fish by the wood box on the left and then break the wood so Tim gets the yarn ball above it. Keep going to the fish by the start of the pipe. Use the magnet to get the stone out of the pipe. Eat the fish by the tiny pipe in the center. Give Tim a break here and move the stones strategically next. On the bottom row is a stone to the left of a fish. It’s aligned with a magnet higher up. Use the magnet to grab the stone. Now charge the air horn to Tim’s left to blow the stone from the tiny pipe into the electricity. Get the star near the bottom while getting to the next fish. Go up for the fish in the center, then over to the top right for the fish there (get the star while you’re at it) and finally the last fish on the bottom right.

Level 61: Get any stars which have setups already by them in the beginning, but then work your way over to the nearest bomb and keep going from there to keep on tossing bombs at Devious. After Devious has been bombed 3 or so times, you can pause to try to get the stars, but don’t go out of your way too long to keep from being beat up excessively as it’s better to replay the level for any stars missed if you’re having trouble getting them all.

Level 62: Try to get the star on the top right early on, because it’s easy to miss if you wait until the end since that fish is the last one to eat. Lead Tim to the fish at the start of the middle pipe. Get rid of the wood in it and use the magnet on the left to pull the stone out. Pick up the star in the middle after Tim has hopped to the top left. Clear out the pipe on the top left and eat the fish there after Tim picks up the yarn ball. Snake around to the bottom left for 2 more fish along the way – the hidden star is somewhere just above the fish in the middle left. Break the wood in the pipe on the bottom left while getting to the fish at the start of that pipe. Tim will hop a couple of times to the bottom right, where the short pipe is easy to clean out for the yarn ball and not that far from the last fish.

Halves minigame 6 appears after level 62.

Level 63: Get the obvious star on the bottom left, then use the magnets to pull the stones out of Tim’s way; remove the wood. After Tim picks up the yarn ball, get the fish at the start of the next pipe on the bottom. Clean out the wood from the very short pipe – one of the hidden stars is in the central section to the southwest of the upper magnet and you may stumble across it with a vertical match while breaking the wood in the pipe. Keep on clearing wood from the next pipe Tim leaps into for another yarn ball. Eat the fish at the top right to reach the tiny upper pipe. The 2nd hidden star is close to the water in the upper right somewhere under the tiny pipe. When Tim exits the tiny pipe, go for the last fish.

Level 64: Check for easy matches around the stars in the beginning and get any that you can right away. Otherwise, wait until you get to that “section” to pick them up. Eat the fish on the bottom left to get to the top left. Charge the magnet in the top left to get the stone out of the way and the pipe will take Tim to the top center. Break all the wood in the top center to get to the bottom center. This time, you have to use the air horn on the bottom right to blow the stone out of the way and then break the wood. It’s OK as you’ll probably end up getting rid of a good deal of the wood in the bottom right while you’re at it for later. Clean up any wood still in the bottom right so Tim will finally get to the top right for that one last fish.

Level 65: Check for easy matches around the 3 stars again at the start because it’s easy to get distracted with the huge amount of wood you have to clear in this level. With the amount of work involved clearing wood, sooner or later something will fall into place for the stars just as long as you don’t forget them altogether. Lower the hammers to their respective red squares while breaking all the wood in sight. Try to get matches which touch more than 1 wood box for maximum efficiency. Oh yeah, once you’ve gotten the wood out of the right side, use the magnet on the left to pull the stone out of the pipe.

Level 66: The way the pipe is set up, you have to work on the lower half of it first removing the wood from it and also to get the magnets charged so the stones will be sufficiently moved out of the way, otherwise either the hammers won’t go all the way to their red squares or a stone might end up on the lower half of the pipe instead of on the magnet. You will notice there are 2 hammers in the middle with a stone in between them. After having the magnets grab all the stones, start breaking the wood in the top half and right side of the pipe, but do not lower the 2nd hammer in the middle all the way down to the lower half of the pipe. The other hammers should have fallen onto their red squares while you were moving the stones. This keeps Tim from running all the way to the end before you can get all the stars. The 2 stars on the left aren’t too hard to reach, but the one in the bottom right corner is a beast unless you’re really lucky. So long as you save the 2nd hammer in the middle, he’ll pick up that pesky yarn ball blocking the bottom right star and make it easier.

Puzzle 7 appears after level 66. “When you said ‘rain forest’ I thought you meant more trees, not a cat bath! Worst vacation ever!!!”

Level 67: I went to the fish immediately to Tim’s right, then the fish on the top left, top center, central section, bottom center towards the right (surrounded by water), upper right center, top right corner, and finally the bottom right corner. It really helps to first break the wood around a fish and make a little pathway backwards from the fish before connecting Tim’s side of the pathway in the middle. If you accidentally leave a fish somewhere, you’re better off restarting because the pathways will un-light so much it’s nearly impossible to go back for something. The hidden stars are 1) near the 2 water squares to the left of the bottom center fish mostly surrounded by water and 2) somewhere just under the 3 diagonally arranged water squares near the top right corner fish. Get the obvious star near the middle either when you get over to the fish there, or early on.

Level 68: I screamed so much about this one being overly difficult to get into that bottom left corner during beta testing they added another magnet to make things easier, LOL! (You’re welcome.) It’s still a challenge to reach that section and get the star there. But having the extra magnet allows you to pull the 2 stones off the right side of the “box” for much improved “flow” over the original version of this level. Use the magnet just to the right to first pull the top stone of the “box right side” off, then use the magnet above the “box right side” to grab the other stone. To get the bottom left star, first use the lower magnet on the center right to pull a stone from the bottom of the “box”, then use the magnet on the top row to pull the stone up off the lower magnet. Then charge the lower magnet again to grab the other stone from the “box bottom” which will free the star. If you still can’t reach the grass in the bottom left or the star, use the last magnet on the top to move a stone from the “box top”. Work your way into the huge swathes of grass on the right from the left side of the big wood “boxes” to improve the “flow”. The star on the top right is tricky until the “flow” is good. The star in the top center is pretty easy.

Level 69: I like to work on getting the bottom center star and the star on the right at the beginning but that may just be me. The star on the bottom left corner is easier to get once Tim has eaten the fish somewhere. The sneaky bit of this one is that you have to almost fully charge the magnet but not completely. Then trip the brown square to remove the walls blocking the stone and finish charging the magnet so the stone gets pulled into the electricity before the walls come back. Eat the fish to Tim’s right, then the upper 2 on the left, then the upper right one and the bottom right one.

Level 70: Hopefully by this point you’ve finished Tim’s Hideout. If for some reason you haven’t, go back and buy whatever you can. As long as you keep lobbing bombs at Devious regularly, it’s actually pretty easy with a full set of battle upgrades. Get the stars either right away if there’s an easy match by them or else wait until Devious has been blasted a few times before pausing for a star. Tip: if there are no bombs on the board, just make a match somewhere and Lucy will give you another bomb. Another nice thing is that when Sammy gives you a fish, a lot of the times it’ll be next to a bomb or very close to a bomb Lucy places for you.

Level 71: Clear the wood under the stone so it can go into the teleport when you charge the magnet below. Pick up the star on the top while you’re at it. Get the star to Tim’s right, then charge the magnet in the center to pull the stone from the exit teleport spot into the electricity. Lead Tim to the fish above, then go to the right a little and down for 4 more fish. Get the star in the middle while you’re at it. Charge the magnet on the bottom right which is just above Tim to grab the stone. Then use the magnet above the electricity to pull the stone into the electricity and get the last fish from the top right.

Level 72: Get the 2 obvious stars first, then start boxing the fish. The hidden star is a few spaces down from the middle column (it has the “notches” on the edges of the board).

Puzzle 8 appears after level 72. “Behold, world, my supreme, amazing catness!”

Level 73: Get whatever easy stars you can to start but otherwise watch whatever area they’re in for cascades giving you a setup. Trip the brown square on the left to get the top section opened up and plan your matches carefully so as to get as many of the grass squares within the 7 moves as possible. When the walls close back up, get any matches over the grass which you can, then trip the brown square again to finish up the top section. While you still have some moves left on the left brown square’s counter, trip the brown square on the right to fully open up the center section and start mowing the grass below. The top section will close before the bottom one does, so keep tripping the squares as needed to finish out the center. You can figure out the rest.

Level 74: Eat the 2 fish on the left and get the 2 stars on the left. Eat the fish by the lock, then use the magnet to pull the stone out of the way and move the key to the lock. Get the 4 fish out of the center section and head to the fish on the top right. Use the magnet again to pull the stone all the way to the magnet, then charge the air horn above to blow the stone into the electricity. You might find that the gadgets charge themselves while you’re trying to get to the fish on the top right corner. Get the last star from the bottom right before eating the final fish.

Level 75: Go for any easy stars at the start, but otherwise let your work elsewhere get you some setups for them. Start by clearing the wood by the 2 magnets on the right half of the playfield as you’re going to need them shortly. Get the one which is higher up almost fully charged, but not all the way. Tip: if you accidentally do charge the magnet to 100% and it activates, the game will not penalize you and will keep your 100% charge for when you can use it to pull a stone, so don’t panic. Then charge the magnet on the left to grab a stone. Trip the brown square in the middle. Before the walls close back up, use the upper magnet on the right to grab the stone off the left magnet. Now use the bottom magnet to pull this stone from the upper magnet because you’re going to have to repeat this entire process again for the next stone. When the upper magnet is freed, recharge it almost all the way again. Then get the left magnet to grab the next stone. Trip the brown square and use the upper magnet to pull the stone to it. Now use the left magnet to pull the last stone out of the way of the fish. Whew! Get rid of the wood in the pipes and lead Tim to the 2 fish on top. The fish by the pipe on the bottom is a little tricky to get to, but once you get that one the rest is easy.

Level 76: The conveyor belt in the center flows downwards from the left side. Get rid of the wood in the top left corner before tackling the very tricky center portion and star to keep more wood from going where it’s hard to reach. It may take a few attempts to get lucky with “flow” and/or good setups if you don’t want to use your powerups. The rest of the wood and stars shouldn’t be too tough.

Halves minigame 7 appears after level 76. A few too many teddy bears make this slightly confusing, but it’s still pretty easy money.

Level 77: Get the star closest to Tim and clear the wood from the pipes on the left half of the playfield. Get the middle star too if possible. Use the air horn on the left to blow the stone out of the hammer’s way. Charge the magnet close to Tim to pull the stone out of the pipe at the top. If Tim hasn’t already run to the fish at the start of the pipe, have him eat the fish and finish lowering the hammer to the pipe. Tim will hop to the bottom right section. Give him a break for now and start clearing wood on the top by the magnet in the top right corner because you need to charge that magnet to move the stone in the tiny pipe 1 space right. The hidden star is smack dab in the middle of the upper right section and it’s harder to NOT find it while trying to clear that wood for the magnet! After you’ve moved that stone over a space, clear all the wood in the middle and bottom right. Charge the magnet on the bottom right so it will pull the stone out of the tiny pipe. Finally, charge the magnet on the left side to pull the stone out of the bottom right pipe. Yikes! Go eat that one fish by the tiny pipe and the level will finish itself.

Level 78: Eat the top fish in the central section Tim starts in, then the bottom one. Get rid of the wood blocking the 2 stones. Use the air horn lined up with each stone to blow them into the electric fields. Then go to the right and eat the fish from the bottom, then eat the fish in the middle right and bottom right without accidentally eating the top right fish (yes, this is harder than it looks). Get the 2 stars along the way while working on all the fish on the right side. Go back up to eat the fish in the top right corner. Now get to the left side starting with the fish in the top center left. Eat the fish near the bottom before going back up and around for the last 2 fish, getting the last star along the way. If you try to eat the fish in some other order, you’ll find yourself in perpetual “Lights Going Out” and are better off restarting.

Level 79: Get the star on the bottom left early on so it doesn’t get blocked by a stone later. If you happen to charge one of the magnets to get a stone off the pipe at the top, great. Use the air horn on the top left to blow a stone down close to where the star used to be. Free the magnet in the bottom center from some of the wood so you can charge it and pull the stone into the teleport. When the stone exits, use the air horn in the middle to blow it into the electricity. Finish grabbing the stones off the pipe on the top using the other magnets on the left. Eat the fish at the start of the pipe which will jump Tim right next to the next fish in the middle. Move in a serpentine fashion for the remaining fish, getting the stars along the way.

Level 80: This one has an obnoxiously high moves counter even in “limited moves”, so unless you’ve completely forgotten how to toss bombs or didn’t buy all the stuff in Tim’s Hideout, is pretty much a walk in the park.

Level 81: There isn’t just grass hiding under the bushes on the left, there’s more under the bushes on the bottom right too. Not a particularly difficult level otherwise.

Puzzle 9 appears after level 81. “You think the outside of this place is a mess? Note how I’m licking my chops here because I can’t wait to see your reaction when you look inside.”

Level 82: Get the 3 stars, then keep on boxing the fish until they’re all gone. Try to get a few on the edges of the playfield to start with and hopefully they’ll move closer into the center where you can enclose multiple fish at once to make things go faster.

Level 83: Rest break’s over, time to get back to some hard levels… Charge the magnet on the right to pull the stone away from Tim. Eat the fish on the top left and get the star. Collect the star from the bottom left corner and get the fish near the bottom while you’re at it. Do not eat the fish behind the wood yet! You have to get the bottom fish out of the way and move Tim somewhere else so the stone near the bottom can be moved. So only after the bottom fish is gone, break the wood around the fish on the left and get it. Leave Tim there for a bit and use the air horn to blow the stone out of the gap near the bottom. This frees up the pathway for 5 fish in the center, so snake your way in through the bottom and go up for all of them. The electricity blocks you once you reach the top. But the stone in the middle which used to be next to a fish is now available for the magnet on the right to pull into the electricity. Eat the fish on the top right and then break through the wood just enough to get to the last fish and star below.

Level 84: Get the 3 stars out of the corners first. They can be harder than it looks to obtain. Use the air horn on the top left to blow the stone down at Tim so he has an exit path, but don’t go for that fish yet. If the air horn on the right hasn’t blown the stone over to the stone in the middle while you were working on the stars, charge the air horn so it does so. Charge the magnet in the upper middle to grab this stone. The stone which was behind it can now be blown into the electricity with the air horn. Now you can go for the fish a little ways up and to the right and then the fish on the top center. Eat the fish on the bottom next, where you’re now blocked by the lock. Get rid of the wood in the way of the key and unlock the lock. You can now go for the fish on the bottom right and snake your way up for the remaining 2 fish.

Level 85: Break the wood near the end of the conveyor belt (close to the fish) and start shuffling the pieces around using matches on the belt to move the stone all the way to the end of the belt. This aligns it with the air horn so you can blow it into the electricity. If your “flow” is blocked, get rid of some of the wood above the air horn. Eat the fish immediately to your right on the top row, then clear the wood around the star to get it and eat the fish on the left side. Break the wood around the fish on the bottom first before building a pathway back to Tim for it, then eat the other fish closest to the electricity. Break the wood blocking Tim above and then go for the fish on the other side of the electricity. Eat the fish on the bottom right and get the 2 stars, then get the last fish on the top right.

Level 86: Collect the 3 stars first. Use the bottom air horn to blow a stone out of the pipe. Then charge the air horn on top to blow a stone down to a wood box. Remove the 4 wood boxes in the pipe immediately above Tim. Then use the air horn higher up on the right side to blow a stone all the way to the left out of the pipe. Break the wood in the pipes so the hammers go to their spots. There’s one last stone blocking the pipe, which you use the magnet to grab (wait until the hammers have done their work first). When Tim exits the first pipe, eat the 3 fish on the right and Tim should run through the last pipe to finish. This one’s strangely difficult to do in limited moves and you need more than a little luck to solve it without powerups.

Level 87: Free all 3 magnets from the wood along with the 2 air horns and the blocked star. You want it so when a magnet grabs a stone it is next to the magnet. Use the rightmost magnet to grab one of the stones blocking Tim. This stone is lined up with an air horn below; use the horn to blow the stone off the magnet so you can then use the magnet again to grab the other stone in Tim’s way. Next, charge the magnet facing upwards a little ways to the left of the magnet you were using before to grab a stone out of the way on the top right. Get the star nearby while you’re at it. Charge the last magnet on the bottom to pull a stone to it too. Then use the air horn which is in the same row to blow the stone off that magnet into the electricity. Get the star on the bottom while you’re working on these gadgets. Move Tim to the fish on the bottom left so you can get the star which was behind him, then go up and right for the next fish. Go straight across for the fish in the top right corner before heading left and down for the last fish.

Level 88: Go straight up for the first fish, then get a pathway going from the fish in the top center. Trip the brown square in the bottom left and finish the pathway to the fish before the walls close. Get a pathway started from the fish below the water in the same area and pick up the star there. Trip the brown square on the right side to open a gap past the water and connect your pathway to the fish. Get the other fish in the bottom center. Head for the fish on the bottom right. Remove the wood above the magnet and shuffle the pieces around on the lower end of the conveyor belt so it brings both the stone and the fish to the end. Pull the stone onto the magnet and get the star on the top right. Break the wood around the last star to obtain it and then eat the fish.

Level 89: Use the air horn on the top right to blow a stone 1 space left so it’s next to another stone in the pipe. Charge the magnet on the bottom to pull the stone out of the pipe. Get the star by the magnet while you’re at it. Now use the air horn on the top right again to blow the other stone out of the pipe. Use the magnet on the right to pull the last stone in a pipe 1 space right. Get rid of the wood blocking Tim and the pipes so he can eat the 2 fish in the top left and get to the fish in the center past the jumper. Get the other star which is near the pipe on the left while you’re at this stage. Break the wood in the tiny pipe to hop to the right side. Remove the wood blocking the 2 fish first, then make a path back from the bottom fish to Tim and get the star on the bottom center before going for the last fish.

Level 90: The final level actually isn’t that bad even though it takes a while. Just keep doing the usual thing with tossing bombs regularly and either getting the stars right away at the start or else working on the closest bomb(s) until setups fall into place for the stars. The fairies will toss plenty of stuff to help you.

Well, I certainly hope that tree can’t be chopped down! The End!

M3 Master Challenge

Think the game is much easier than Suddenly Meow 1 was? Wondering why the moves counter is so high in “limited moves” or getting bored with blowing your way out of everything? It is true that the levels are less complex in many cases now, but if you find SM2 too much a walk in the park, here’s some personal challenges of mine. Try playing in limited moves and disable the powerups in the game options. Turn off “destroy crates and other objects”. Act like the powerup stash up top doesn’t exist. Then go for all the stars on every level and finish the boards without buying extra moves. There are a few levels in which it is extremely difficult to earn all 3 or 4 stars in one go and you’ll find yourself having to replay to earn everything. Even if you don’t go for every star, I promise you’ll still be replaying a lot of levels on the default moves counter and will need to take sanity breaks! However, I can confirm that it IS possible to finish the game and win all the stars in this fashion. And hey, I just finished telling you how to do all the levels. [wink] Good luck!

Prefer to play in timed mode? Here are my times for all the levels playing without any powerups and getting all (or in some cases, most) the stars off the board in a new player profile. Timed mode to me is less challenging than limited moves because a fast player can get around the problem of pieces sometimes not lining up right away for things just by cranking moves out rapidly. The developer told me he had to adjust the timer higher in some levels during the very early beta testing phase because one of the testers apparently blew through the whole game so fast it was frightening and he didn’t want to scare everybody else off by ramping the timer to their stats. It wasn’t me, I swear. I wish I could’ve watched that other person play because I’m wondering how I match up!

1) 0:36 2) 0:33 3) 1:45 4) 0:46 5) 1:09 6) 0:46 7) 2:20 8) 1:39 9) 1:06 10) 0:37 11) 1:38 12) 1:33 13) 2:00 14) 1:53 15) 1:44 16) 1:53 17) 2:13 18) 2:09 19) I forgot to mark the time I took, but it was probably around 1:30. A replay took 0:40 but the stars weren’t there since I got them before. 20) 1:35 21) 0:41 but missed a star. Replay for star: 0:31. 22) 2:27 23) 3:23, couldn’t get star on top right. Replay for star: 3:49. 24) 2:49 25) 2:51 26) 2:20 27) 2:22 28) 4:16 29) 3:27 30) 2:03 31) 1:54 32) 1:36 33) 2:56 34) 3:40 35) 1:28 36) 2:39 37) 3:55 38) 3:25 39) 3:40 40) 2:03 41) 4:13 that fish on the bottom was a pain LOL. 42) 4:02 43) 3:02 44) 2:24 45) 2:39 46) 2:17 47) 2:03 48) 3:02 49) 2:03 50) 3:05 51) 3:37 52) 1:24 53) 4:23 54) 3:50 55) 2:54 56) 2:00 57) 1:54 58) 3:24 you can do better than I did. 59) 2:54 60) 5:25 61) 0:46 62) 2:44 63) 2:20 64) 2:14 65) 2:09 66) 2:36 67) 3:00 68) 3:12 69) 2:02 70) 2:01 71) 3:39 72) 2:05 73) 1:05 74) 4:53 you can do better! 75) 4:29 76) 2:30 77) 3:56 78) 3:43 79) 2:51 80) 2:42 81) 3:01 82) 2:34 83) 3:55 84) 2:55 85) 3:22 86) 3:24 87) 3:49 88) 2:27 89) 3:58 90) 3:15

P.S. SynthpopAddict’s walkthrough for Suddenly Meow 1 is also available here.