The Rainbow Machine Air Edition is now available in Airspace Beta program!

Good news! A few months ago we developed The Rainbow Machine Air Edition, a version of our game The Rainbow Machine tailored to harness the incredible capabilities of Leap Motion devices. Our game is now available for free in the Airspace Beta program, so if you’re a Leap Motion user with access to the Beta …

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Measuring a programmer’s productivity

Measuring a programmer’s productivity is a difficult chore mainly because analyzing the final output of a programmer’s activity (software, usually) can be a very challenging task. Furthermore, what are our guidelines for identifying good software? Speed of execution (or of development), needed space, conformance to requirements, being readable, battery consumption…? All of these and even …

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First public images of DragonScales: Chambers of The Dragon Whisperer

We’re working on a new game: DragonScales: Chambers of The Dragon Whisperer. Further information, including genre and platforms, will be progressively released. For the time being, we’d like to share the game’s logo and main screen designed by our artist. We’re working hard on this new title, and we look forward to publishing additional information …

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In regard to the discussion on the JVM being a viable platform for mobile games

The author of LibGDX has just published an excellent and reflective post: THE JVM – A VIABLE PLATFORM FOR (MOBILE) GAMES?. A thought-provoking reading. Our humble answer to this question is yes. But things could be better, much better. For instance, as we all know, the approach to port your LibGDX game to iOS, albeit …

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New Fantasy Design

Just for fun, our artist has created a new art inspired by the design of our home page (incidentally, also designed by her). Her new fantasy design features a huge whale, a recurrent and well-loved theme in our artist’s creations, as NagiQ fans out there know pretty well. Enjoy! 🙂